(D) Slow the speed of the game
When you want to change something for an individual student, go to the green button at the end of that student’s row that says “Individual Action.” Pull down for a short menu, outlined in green in this picture.
Yes, you can change Game Speed, but should you?
You can change how fast the student has to answer, but you probably should not. The main goal of Rocket Math is for students to commit facts to memory, to be able to answer them instantly, from recall.
Recall is instantaneous, but “figuring out” is not.
The fast pace means they don’t have time to “figure out” a fact–they just have to remember it. If they don’t remember, then the game gives them a LOT of practice on a very small number of facts, until they do remember them. That is exactly the point of the game. We want them to stop having to “figure out” facts and just remember the answer. If the students are not used to “recalling” facts they will think that the game is just “too fast” for them. If they keep playing and learning, more and more facts are committed to memory and can be answered instantaneously. Almost everyone can do it–if you insist on it.
The danger in slowing the game down for most students. If you let students play at the slower speeds they may never use “recall” and instead may figure out the facts over and over. Until I realized the difference, I allowed my students to take their time to figure out facts. Many of my students never committed facts to memory all year long! If, as we do in Rocket Math, you only ask them to remember two facts and their reverses at a time, everyone can remember two facts. It takes just a few minutes to realize that they can, in fact, remember that answer instantaneously. Once they use recall, they remember the answer in less than a second, and then three seconds to input it, is quite doable. If you slow down the game speed, they may NEVER realize they can remember the fact, instead of figuring it out each time.
Many students may complain, but only if their difficulty score is over 3.0 do they need an adjustment made. Students are not used to memorizing, which invariably involves repeating things over and over. All students should expect to “Start Over” often, but some are upset by even starting over once. Some are shocked the first time they cannot answer a problem in the 3 seconds allotted. They don’t realize that persisting in playing will help them learn the fact fast enough to answer in 3 seconds. Their difficulty score, from the Review Progress screen tells you whether or not the game is too fast for them.
You can sort your class based on their difficulty scores–as the teacher did in this picture. A difficulty score under 3.0 means the student has to start over on average fewer than 3 times for each part passed. That is not too difficult. Some students have difficulty scores under 1.0 and Rocket Math is very easy for them. Only students with difficulty scores over 3.0 should you consider to have their speed changed–and then only if you know they require accommodations. On the other hand, students with difficulty scores under 0.1 should be challenged to take on the Faster speed!
The options for speed are:
- Normal, at 3 seconds to answer (double that for two digit answers)
- Slow, at 4.5 seconds to answer per digit
- Slowest, at 6 seconds to answer per digit
- Fast, at 2.25 seconds to answer per digit