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 Worksheet Program
 Online Game
 About
 Resources
 Pretests (Do you need this?)
 W9 and PO Info
 Catalog and Price List
 Parent resources
 Educator Resources
 Dr. Don’s Hints and Tips
 Flashcards (PrintYourself)
 FAQs on How to implement Worksheet Program: teaching directions
 Directions for products
 Fluency Tests
 How to access (get into) my subscription?
 Add Subusers
 Rocket Math Store
 Worksheet Program
 Online Game
 About
 Resources
 Pretests (Do you need this?)
 W9 and PO Info
 Catalog and Price List
 Parent resources
 Educator Resources
 Dr. Don’s Hints and Tips
 Flashcards (PrintYourself)
 FAQs on How to implement Worksheet Program: teaching directions
 Directions for products
 Fluency Tests
 How to access (get into) my subscription?
 Add Subusers
 Rocket Math Store
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Showing 13–24 of 27 results

The Equivalent Fractions Learning Track is one of 26 included in a Universal Level Worksheet program subscription, which is available to try for 60 days.
Students need to know that sixeighths is equivalent to threefourths and that fourtwelfths is equivalent to onethird. While they can calculate these, it is very helpful to know the most common equivalent fractions by memory. One of the most common problems students have in fractions is not “reducing their answers to simplest form.”
Here’s a 5 minute Educreations lessons on How the Equivalent Fractions program works.
Part of the Universal subscription package.
Equivalent fractions will help students commit 100 common equivalent fractions to memory. Each set (A through Z) has four fractions which are displayed on a fraction number line. Students frequently learn fractions equivalent to one,such as tentenths, as well as fractions that can’t be reduced, for example threefourths is equivalent to threefourths. Using the fraction number line will help with student understanding of why those fractions are equivalent.
Click here for the full sequence of 100 Equivalent fractions that students will learn in this program.
Equivalent fractions, Factors, and Integers, are all prealgebra programs that are appropriate for middle school students who already know the basic facts.
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The Dictated Sentences Learning Track is one of 26 included in a Universal Level Worksheet program subscription, which is available to try for 60 days.
https://vimeo.com/519747190
Dictating Sentences is spelling with a twist. Instead of spelling one word at a time, in Dictating Sentences (now part of the Universal Level Rocket Math Worksheet Program) students are asked to write an entire sentence from memory. They work in pairs and their tutor has the student repeat the sentence until it is learned. Then the student has to write the whole sentence from memory. It turns out this is considerably harder than writing words on a spelling test, so it is challenging practice, and does a lot to help students develop automaticity with spelling.
If you have to stop and think of the spelling of a word while you are trying to write, it distracts you from thinking about what you are trying to write. Students are more successful and better able to show what they know and better able to focus on learning when their tool skills have developed to the level of automaticity.
Daily practice develops automaticity. Developing automaticity with math facts and with spelling requires a lot of practice. Daily practice is best and a few minutes a day is optimal. That is why Rocket Math is designed the way it is–to provide that daily practice. So Dictating Sentences gives each member of the pair ten minutes a day of practice writing sentences composed of words they know how to spell.
Working in pairs. As you know from Rocket Math practice, students enjoy working in pairs. And when one partner has an answer key the practice can be checked and corrected. Sound research shows that immediate correction and editing of misspelled words is the fastest way to learn the correct spelling, so that’s what we have the student tutor do. After each sentence is written every word is checked and practiced again until it is correct.
Mastery learning. The program is structure so that all the words are learned to the level of automaticy. Students keep working on a sentence until it can be written without any errors. They work on the same lesson for as many days as is needed for them to spelling every word perfectly in all three sentences. Each sentence persists for two or three lessons, so that the student is required to write it from memory and spell every word perfectly for several days in a row.
500 Most common words. Dictating sentences systematically practices the 500 most common words that students need in their writing. It includes all of Rebecca Sitton’s 400 Core Words. It also includes the 340 words that children most need for writing according to writing researchers Harris and Graham. When students know these words to the level of automaticity, they will be able to write fluently and easily.
Earning points by being correct and going fast. Students earn two points for every word that is spelling correctly the first time. Every word on which there is an error is worked on until it too can be spelled correctly, earning one point. The faster students go during their ten minutes, the more points they can earn. Students graph the amount of points earned and try to beat their own score from previous days. Teams can be set up and competition for the glory of being on the winning team can enhance the motivation.
Individual Placement. There is a placement test. Students begin at the level where they first make a mistake. Student partners do not need to be at the same level, so every student can be individually placed at the level of success.
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The “AddSubtractFactFamiliesto10” Learning Track is one of 26 included in a Universal Level Worksheet program subscription, which is available to try for 60 days.
A number of math programs around the country introduce math facts in families. Now Rocket Math does too! A fact family includes both addition and subtraction facts. You can see to the left the 25 examples of fact families taught in this program starting with Set A; 3+1, 1+3, 41 & 43. The sheet shows the sequence of learning facts in the new Rocket Math program Fact Families 1s10s (+, ). Each set that students learn from A to Y adds just one fact family to be learned, so it isn’t too hard to remember. (That’s the Rocket Math secret ingredient!)
Learning math facts in families, is gaining in popularity these days. Logic suggests that this would be an easier way to learn. However, the research is not definitive that this is easier or a faster way to learn facts than separating the operations and learning all addition facts first and then learning all subtraction facts. But learning in fact families is a viable option, and I wanted to have it available for Rocket Math customers.
Best fit for first grade. I separated out the 1s through 10s facts from the 11s18s, because these 25 families are just enough for one Rocket Math program. It is a good and sufficient accomplishment for first grade. I have heard that some first grades prefer to keep the numbers small but to learn both addition and subtraction–so this program accomplishes that.
AddSubtract Fact Families to 10 is the first half. The rest of the addition and subtraction fact families, which students could learn in 2nd grade, are the AddSubtract Fact Families 11 to 18. I most sincerely want students to be successful and to enjoy (as much as possible) the necessary chore of learning math facts to automaticity.
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The “AddSubtractFactFamilies11to18” Learning Track is one of 26 included in a Universal Level Worksheet program subscription, which is available to try for 60 days.
A number of math programs around the country introduce math facts in families. Now Rocket Math does too! A fact family includes both addition and subtraction facts. This program is Part 2 of Fact Families, coming after Fact Families 1 to 10. You can see to the left the 18 examples of fact families taught in this program starting with Set A; 112, 119, 9+2, & 2+9. The sheet shows the sequence of learning facts in the new Rocket Math program Fact Families Part Two 11 to 18 (+, ). Each set that students learn from A to R adds just one fact family to be learned, so it isn’t too hard to remember. (That’s the Rocket Math secret ingredient!)
Learning math facts in families, is gaining in popularity these days. Logic suggests that this would be an easier way to learn. However, the research is not definitive that this is easier or a faster way to learn facts than separating the operations and learning all addition facts first and then learning all subtraction facts. But learning in fact families is a viable option, and I wanted to have it available for Rocket Math customers.
Part Two is a Best fit for second grade. These facts come after the facts in 1 to 10, typically learned in first grade, so these are best for second grade. The 25 fact families in 1s through 10s facts are just enough for one Rocket Math program. It is a good and sufficient accomplishment for first grade. With the 11 to 18 part for second grade there will be a lot of review. In fact sets S through Z are all review. I have heard that some first grades prefer to keep the numbers small but to learn both addition and subtraction–so this program accomplishes that.
I added AddSubtract Fact Families 11 to 18 to the Universal subscription in August of 2018. As always, new programs are added to the Universal subscription without additional cost as soon as they are available.
I most sincerely want students to be successful and to enjoy (as much as possible) the necessary chore of learning math facts to automaticity. Please give me feedback when you use this new program, AddSubtract Fact Families 11 to 18, as to how it goes for the students.
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Everything you need** to set up an exciting and engaging Game Center in which students compete against themselves to beat their best time completing the Race for the Stars Game boards. Students time their partner completing the game board and post the time on the included poster using the included pen. A sheet of 60 computerready Avery name labels is also included. When students beat their posted personal best they put up the new time and cover the old time with a star sticker (plenty are included). A place for best times for both the AK game board and the LZ game board. Directions are included.
Click here if you want to read the directions now.
**Except the stopwatch and the games. If you need a stopwatch order item #2112 for $49.
If you need a Race for the Stars Game you must purchase it separately (for $24) you can find it here. 
The Division–Learning Computation Learning Track is one of 26 included in a Universal Level Worksheet program subscription, which is available to try for 60 days.
[embed]https://vimeo.com/539813928[/embed]After becoming fluent with division facts the best way for students to retain the knowledge of those facts is by doing division computation. If students have not been taught division computation, this program breaks it down into small, easytolearn steps that are numbered in a teaching sequence that leaves nothing to chance.
Note that the number for each skill gives the grade level as well as indicating the teaching sequence. Skill 3b is a 3^{rd} grade skill and after skill 3c is learned the next in the sequence is skill 4a. The sequence of skills is drawn from M. Stein, D. Kinder, J. Silbert, and D. W. Carnine, (2006) Designing Effective Mathematics Instruction: A Direct Instruction Approach (4^{th} Edition) Pearson Education: Columbus, OH.
(3b) Dividing 1digit divisor and quotient with remainder.
(3c) Division equation with ÷ sign; facts with no remainder
(4a) 1digit divisor; 2 or 3digit dividend, 2digit quotient; no remainder.
(4b) 1digit divisor; 2 or 3digit dividend, 2digit quotient; remainder.
(4c) 1digit divisor; 2 or 3digit dividend, 2digit quotient with zero; remainder.
not yet completed levels–coming soon
(4d) 1digit divisor; 3 or 4digit dividend, 3digit quotient.
(4e) 1digit divisor; 3 or 4digit dividend, 3digit quotient with zero.
(4f) 1digit divisor; 4 or 5digit dividend, 4digit quotient.
(4g) Rounding to the nearest ten.
(4h) 2digit divisor; 1 or 2digit quotient, all estimation yields correct quotient.
(4i) 2digit divisor with incorrect estimated quotients.
For each skill there is a suggested Teaching Script giving the teacher/tutor/parent consistent (across all the skills we use the same explanation) language of instruction on how to do the skill. The script helps walk the student through the computation process. For the teacher, in addition to the script, there are answer keys for the five worksheets provided for each skill.
Each worksheet is composed of two parts. The top has examples of the skill being learned that can be worked by following the script. After working through those examples with the teacher the student is then asked to work some review problems that are already known. The student is asked to do as many as possible in 3 minutes—a kind of sprint. If all is well the student should be able to do all the problems or nearly all of them, but finishing is not required. Three minutes of review is sufficient for one day.
There are five worksheets for each skill. Gradually as the student learns the skill the teacher/tutor/parent can provide progressively less help and the student should be able to do the problems without any guidance by the end of the five worksheets. There are suggestions for how to give less help in the teaching scripts.
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The Multiplication–Learning Computation Learning Track is one of 26 included in a Universal Level Worksheet program subscription, which is available to try for 60 days.
[embed]https://vimeo.com/539813928[/embed]After becoming fluent with multiplication facts the best way for students to retain the knowledge of those facts is by doing multiplication computation. If students have not been taught multiplication computation, this program breaks it down into small, easytolearn steps that are numbered in a teaching sequence that leaves nothing to chance.
Note that the number for each skill gives the grade level as well as indicating the teaching sequence. Skill 3b is a 3^{rd} grade skill and after skill 3e is learned the next in the sequence is skill 4a. The sequence of skills is drawn from M. Stein, D. Kinder, J. Silbert, and D. W. Carnine, (2006) Designing Effective Mathematics Instruction: A Direct Instruction Approach (4^{th} Edition) Pearson Education: Columbus, OH.
(3b) Multiplying 1digit times 2digit; no renaming
(3c) Multiplying 1digit times 2digit; carrying
(3d) Multiplying 1digit times 2digit, written horizontally.
(3e) Reading and writing thousands numbers, using commas.
(4a) Multiplying 1digit times 3digit
(4b) Multiplying 1digit times 3digit; zero in tens column
(4c) Multiplying 1 digit times 3 digit, written horizontally
(4d) Multiplying 2digits times 2digits.
(4e) Multiplying 2digits times 3digits.
(5a) Multiplying 3digits times 3digits.
(5b) Multiplying 3digits times 3digits; zero in tens column of multiplier.
For each skill there is a suggested Teaching Script giving the teacher/tutor/parent consistent (across all the skills we use the same explanation) language of instruction on how to do the skill. The script helps walk the student through the computation process. For the teacher, in addition to the script, there are answer keys for the five worksheets provided for each skill.
Each worksheet is composed of two parts. The top has examples of the skill being learned that can be worked by following the script. After working through those examples with the teacher the student is then asked to work some review problems of addition problems that are already known. The student is asked to do as many as possible in 3 minutes—a kind of sprint. If all is well the student should be able to do all the problems or nearly all of them, but finishing is not required. Three minutes of review is sufficient for one day.
There are five worksheets for each skill. Gradually as the student learns the skill the teacher/tutor/parent can provide progressively less help and the student should be able to do the problems without any guidance by the end of the five worksheets. There are suggestions for how to give less help in the teaching scripts.
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The Subtract from 20 Learning Track is one of 26 included in the Universal Level Worksheet program subscription, which is available to try for 60 days.
These are the rest of the Subtraction facts that the Common Core suggests that students be able to compute mentally such as 1815, 155, and 198. These obviously build on the basic single digit facts such as 85, 55, and 98. Students should find these fairly easy to master but they still need some practice to commit them to memory. LOOK OUT! Because all the answers are two digits, the number of problems students can be expected to answer will go down! You must give the special Subtract from 20 Writing Speed Test to set new, lower, goals for your students. To the left you can see the sequence of facts that will be learned in the Subtract from 20 program. Otherwise the program is exactly the same as the basic Subtraction Rocket Math program and uses the same forms–that can be found in the forms and information drawer.
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The Subtraction–Learning Computation Learning Track is one of 26 included in a Universal Level Worksheet program subscription.
[embed]https://vimeo.com/539813928[/embed]After becoming fluent with subtraction facts the best way for students to retain the knowledge of those facts is by doing subtraction computation. If students have not been taught subtraction computation, Subtraction–Learning Computation breaks it down into 18 small, easytolearn steps that are numbered in a teaching sequence that leaves nothing to chance. Even better the instructional materials include an assessment of all the skills in subtraction computation in order, so you can test the knowledge of the student(s) before beginning instruction to see where to start. You can use this assessment to find very specific “holes” in student skills and then have the exact problems and explanation to fill that hole.
Note that the number for each skill gives the grade level as well as indicating the teaching sequence. Skill 3b is a 3^{rd} grade skill and after skill 3g is learned the next in the sequence, skill 4a is best taught in fourth grade. Minor changes have been made, but for the most part, the sequence of skills is drawn from M. Stein, D. Kinder, J. Silbert, and D. W. Carnine, (2006) Designing Effective Mathematics Instruction: A Direct Instruction Approach (4^{th} Edition) Pearson Education: Columbus, OH.
(1b) Subtract from 2 digits; no renaming.
(2a) Subtract from 2digits; renaming required.
(2b) Subtract from 3 digits; borrow from 10s.
(3a) Subtract from 3 digits; borrow from 100s.
(3b) Subtract from 3 digits; borrow either place.
(3c) Subtract tens minus one facts.
(3d) Subtract from 3 digits; zero in 10s; borrow 10s or 100s.
(3e) Read and write thousands numbers, use commas.
(3f) Subtract from 4 digits; borrow from 1000s.
(3g) Subtract from 4 digits; borrow once or more.
(4a) Subtract from 4 digits; zero in 10s or 100s column
(4b) Subtract from 4 digits; zero in 10s column, 1 in 100s.
(4c) Subtract hundreds minus one facts.
(4d) Subtract from 4 digits; zero in 10s and 100s column.
(4e) Subtract 1, 2, or 3 digits from 1,000.
(4f) Subtract 5 and 6 digits with borrowing.
(5a) Subtract thousands minus one facts.
(5b) Subtract from a number with four zeroes.
For each skill there is a suggested Teaching Script giving the teacher/tutor/parent consistent (across all the skills we use the same explanation) language of instruction on how to do the skill. My favorite part is the rule students are taught for when to borrow (often confusing for students): Bigger bottom borrows. Simple, easytoremember and consistently correct. The script helps walk the student through the computation process. For the teacher, in addition to the script, there are answer keys for the five worksheets provided for each skill.
Each worksheet is composed of two parts. The top has examples of the skill being learned that can be worked by following the script. After working through those examples with the teacher the student is then asked to work some review problems of addition problems that are already known. The student is asked to do as many as possible in 3 minutes—a kind of sprint. If all is well the student should be able to do all the problems or nearly all of them, but finishing is not required. Three minutes of review is sufficient for one day.
There are five worksheets for each skill. Gradually as the student learns the skill the teacher/tutor/parent can provide progressively less help and the student should be able to do the problems without any guidance by the end of the five worksheets. There are suggestions for how to give less help in the teaching scripts.
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The Learning to Add Integers (positive and negative numbers) Learning Track is one of 26 included in a Universal Level Worksheet program subscription, which is available to try for 60 days.
Learning to Add Integers teaches four types of problems to solve. It displays problems on a vertical number line and then teaches students two rules about how to solve problems that add positive and negative numbers.
Rule 1: When you add a positive number, go UP.
Rule 2: When you add a negative number, go DOWN.Doing problems on the vertical number line is more intuitively appealing because UP is more and DOWN is always less. This makes crossing zero a little easier to comprehend.
Students learn how these two rules play out with two types of problems: when starting with a positive number and when starting with a negative number. Students gradually learn all four types of problems. On each worksheet they see how to solve each problem type using the number line working with their partner. Then students learn to recognize the pattern of each problem type by orally answering several examples of each type with their partner (going around the outside of the page). You will probably not be surprised that there is a oneminute test on each set. Students are to be 100% accurate and to meet or beat their goal from the special writing speed test for Learning to Add integers (the fastest goal is only 28 problems in a minute).
4 online lessons teach students how each type of problem is solved and why it is correct.
(1) Add Integers Set A Positive add a positive
(2) Add Integers Set B Positive add a negative
(3) Add Integers Set G Negative add a negative
(4) Add Integers Set L Negative add a positive
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The Learning to Subtract Integers Learning Track is one of 26 included in a Universal Level Worksheet program subscription. Available in a trial subscription for 60 days.
Learning to Subtract Integers displays problems on a vertical number line and then teaches students two rules about how to solve problems in which you subtract positive and negative numbers.
Rule 1: When you subtract a positive number, go DOWN.
Rule 2: When you subtract a negative number, go UP.Doing problems on the vertical number line is more intuitively appealing because UP is more and DOWN is always less. This makes crossing zero a little easier to comprehend.
Total of four problem types to learn.
Students learn how these two rules play out with two types of problems: when starting with a positive number and when starting with a negative number. Students gradually learn all four types of problems. On each worksheet they see how to solve each problem type using the number line working with their partner. Then students learn to recognize the pattern of each problem type by orally answering several examples of each type with their partner (going around the outside of the page). You will probably not be surprised that there is a oneminute test on each set. Students are to be 100% accurate and to meet or beat their goal from the special writing speed test for Learning to Subtract integers (the fastest goal is only 28 problems in a minute).
4 online lessons teach students how each type of problem is solved and why it is correct.
(1) Subtract Integers Set A Positive subtract a positive
(2) Subtract Integers Set B Positive subtract a negative
(3) Subtract Integers Set G Negative subtract a negative
(4) Subtract Integers Set L Negative subtract a positive
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The Mixed Integers Learning Track is one of 26 included in a Universal Level Worksheet program subscription, which is available to try for 60 days.
Mixed Integers displays problems on a vertical number line and then teaches students two rules about how to solve problems that add or subtract positive and negative numbers.
Rule 1: When you add a positive number OR subtract a negative number, go UP.
Rule 2: When you subtract a positive number OR add a negative number, go DOWN.Students learn how these rules play out when starting with a positive number and a negative number, gradually learn these two variations of all four types of problems. They learn to solve a problem type using the number line and then to recognize the pattern of each problem type by working several examples of each type. This practice gives them a chance to build fluency with each problem type as they work with their partner on the top half of the page. You will probably not be surprised that there is a oneminute test on each set. The goals are slightly different than before. Students are to be 100% accurate and to meet or beat their goal from the special writing speed test for mixed integers.
8 online lessons teach students how each type of problem is solved and why it is correct.
(1) Mixed Integers Set A1 Positive add a positive
(2) Mixed Integers Set A2 Positive subtract a positive
(3) Mixed Integers Set D Negative add a positive
(4) Mixed Integers Set G Negative subtract a positive
(5) Mixed Integers Set J Negative subtract a negative
(6) Mixed Integers Set M Positive subtract a negative
(7) Mixed Integers Set P Positive add a negative
(8) Mixed Integers Set S Negative add a negative
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Showing 13–24 of 27 results