6.D) How to REVIEW PROGRESS (and export student progress)

Review Progress screen (default or found at top of Main Navigation bar)

(10 minute video above covers all of the below information.)

While student are playing, you can see how they are progressing without looking over their shoulder.  After students have begun playing, Review Progress will become the default screen.

  • The first column is Username.  We don’t keep PII*.

There is a list of the titles of the other 12 columns of information displaying their progress. You can hide (by unchecking the title) or display (by checking the title) any column other than the username.

  • What learning track they are currently in,
  • Login  The date they last logged in (you can tell if they played recently).

You can sort by the data in any column.  There are little up and down arrows by the title of the column.  Click to sort by that column.  As you can see in the picture, this data is sorted by PPT (parts passed today) because there is a little stack next to the down arrow.  That shows that the data is ordered going from smallest to highest.  Click again to reverse the direction.  Click on a different column to sort by that column instead.  This will be helpful for you to find the student who is logging on most often, or the student who is having the most difficult, or the student who has not logged in recently,


  • Latest 1-minute RACE results.  The game schedules a 1-minute RACE after Sets A, i, R, and Z.  You can think of it as a test, but we don’t want the students to.  You can also assign 1-minute races at any time.  The results of the latest 1-minute race for each student will be displayed here.  It shows as the number of problems correctly answered/the number of problems answered in one minute. You can monitor student fluency with this number.  As they move through the A to Z levels they should be developing fluency as well.  There are buttons on your dashboard that will allow you to export spreadsheets with the cumulative data of each of your students as well as your class as a whole.  But this here just gives you the latest numbers.


  • # of Start Overs.  When a student has three errors in any phase, Take-Off, Orbit or Universe, after they correct and practice the error, they game will take them to “Start Over.”  The student has to do that part over again, before they can pass it. [Note: Mission Control gives a bit of encouragement when they get a Start Over.] This is how the game gives the student extra practice on items where they need it.  This is equivalent to going back three problems in the Worksheet Program, or putting the missed flashcard back three items.  It is designed to give the student some extra practice where they need it.  Start-Overs are not a punishment and not a problem!  Everybody should have some Start Overs.  Some students and some facts need more practice than others, so they get more Start Overs. So what you see in progress monitoring is the number of times they had to start over. Remember, there are 24 levels with three phases for each, for a total of 78 parts.  A student who finishes with fewer than 78 Start Overs is having an easy time of it.

Note:  There is no need for you to intervene to do corrections, as the problem has already been re-taught to mastery before you even see the scores.  The game targets any problem on which there was an error or a hesitation it counts as a strike. Mission Control immediately tells them the problem and the answer and then they are required to enter the correct answer to move forward. Then in the correction mode they do two other problems and then the game presents the target problem again.  If they get it right within the time limit, the game moves out of correction mode and goes back to doing the problems in the phase they are in. 


  • Difficulty score.   The difficulty score tells you the number of times per phase that each student had to start over.
    • [If you sort your students based on difficulty score, you can get a display similar to what is shown here.]
    • We expect students will need to “Start Over” at least once per phase–giving them a difficulty score of 1.0.   We expect a difficulty score of between 1.0 and 3.0.
    • A difficulty score under 1.0 and it is easy for the student.  Students with scores below 1 are finding this pretty easy (they average less than one Start Over every part).
    • Student scores over 3 are having a harder time.  Watch them play to see if they have some bad habits you can help them correct.  If they are passing eventually they are learning, but they are going to need more encouragement to get there, because it is a lot harder for them.
    • Over 3.0 is hard enough you may need to slow the game play. You can adjust the speed of game play for them from Regular (3.0 seconds per answer) to Slow (4.5 seconds, or Slowest 6.0 seconds per answer).  However, students who are really tough can manage to keep learning with difficulty scores higher than 3.0.  But you should be very impressed with any student who has that much perseverance.


  • PP stands for Parts Passed–this is the total number of parts or phases passed so far in this Learning Track.  The column is boxed in goldenrod for this picture. Remember, there are three phases to each A-Z level, T-Take Off, O-Orbit, U-Universe so a total of 78 parts for each Learning Track.  As students finish 3 parts and complete a level it is colored goldenrod in the chart as a graphic display of their progress.


  • PPT stands for Parts Passed Today.  This shows in green.  The first student passed 6 parts today in this picture, which completed two levels!  But then if you look back at the calendar of logins for today, that student had 5 logins today, so the student was really working. Remember that students can only play for a few minutes at a time, so passing one or two parts is all you can expect in one login.


  • Sessions in the last 2 weeks.  A session is counted whenever a student plays until the battery recharge screen ends the session. This section shows a mini calendar of the last two weeks with a letter for every day: S M T W T F S.  Every day that this student completed a session there will be a number instead of a letter.  If the student did only one session, there will be a “1” showing.  You can see the numbers underlined in red for the first student.  If that student completed a second session, there will be a “2” in that spot.  A “3” or a “4” means this student is really going for gold!


  • Total.  This is the total of sessions that student has completed in the last two weeks.  (We just added up the numbers in the calendar for you.)  You can use this total to recognize and reward students who are really putting forth a good effort.


  • Current Set letter.  The unlabeled column is the current set on which the student is working.  This information is graphically displayed to the right.

How to export results of 1-minute tests races

The game collects the student scores on all the 1-minute races that students do.  The data is collected in two different spreadsheets.  One is for the “Assigned races” which are optionally assigned by the teacher.  These can be interesting and will show progress.  However, the SCHEDULED races are the most critical as they are taken by students at the same points (beginning, middle, and end) in their development, after Sets A, i, R, and Z. These will demonstrate the steady development of fluency as students put more and more facts into their memory banks!  These spreadsheets will also show the averages across the students in your class or school, which will give you an idea of where students stand in relation to norms.

How to “export” student progress and a summary of Learning Tracks.

Step 1: Select the students to whom the action will apply.

You need to put check marks in the box at the start (left hand) of the row for every student to whom you wish to apply an action.  You can choose “Select All” from the menu at the top of the column of boxes.  Students without a check mark by their row will not receive the intended action.

Step 2: Go to the orange Bulk Actions button.

With the students selected, find the orange Bulk Actions button (above the names) and pull down for a the menu of Actions that can be applied to all the selected students.

Step 3: Choose your Actions

You may choose between Export Progress and Export Learning Track Summary explained below on this page. Also available are Disconnect and Connect Teacher Mgr [explained in 6A of the Help menu]  which are used to change Teacher Mgr.  You can erase students in bulk if you need to.  Finally you can change the amount of play time, which is explained in 6B of the Help menu.

Export Progress

If you choose the Export Progress (with the students selected) a file will download on your computer, wherever your browser puts downloaded files.  This is an excel type file and will open with whatever your computer chooses to open it with.

Looks like this one.  But then you can share with whomever, or take it home to peruse over with your favorite beverage.  Same information as noted above in Review Progress.

Remember, the system will export the data for all the students selected.  However, only the first 100 students are displayed and selected on the first page.  You have to go to the bottom of the list and go to the other pages. (See above.)  Once there the students on that page will be selected and you can export their data.

Export Learning Track Summary.

You can also select in the pull down menu the Learning Track Summary.  The system is collecting data on student progress in all Learning Tracks they complete.  You will know which Learning Tracks each student completed during the year, as well as what level they completed on each Learning Track when they left it.

Remember, the system will export the data for all the students selected.  However, only the first 100 students are displayed and selected on the first page.  You have to go to the bottom of the list and go to the other pages. (See above.)  Once there the students on that page will be selected and you can export their data.

*PII–Personally Identifiable Information

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