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Home Uncategorized extras Skip Counting

Skip Counting

Skip counting is the best way for students to prepare for multiplication. Students practice with a partner who has the answers. Because of the way the rockets go around the page, students and their checkers will have to pick up the pages and turn them as they are working. You’ll be able to see if they are really engaged and they will have fun turning the page around. Students learn part of each sequence on a page, then the next page they learn the rest. For example: in Set O students learn to count by 3s to 12, then in Set P they learn to count by 3s to 21, and then in Set Q they learn to count by 3s to 30. The test in the center has them write the count-by series they have learned for one-minute and they need to meet or beat their best–just like the rest of Rocket Math. Here is the sequence students will learn in this order: 2s, 5s, 10s, 9s, 4s, 25s (so they can count quarters), 3s, 8s, 7s, and 6s. Probably our most fun product.
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Category: Uncategorized extras.

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    Uncategorized extras Subtraction–Learning Computation

    After becoming fluent with subtraction facts the best way for students to retain the knowledge of those facts is by doing subtraction computation.  If students have not been taught subtraction computation, Subtraction–Learning Computation breaks it down into 18 small, easy-to-learn steps that are numbered in a teaching sequence that leaves nothing to chance.  Even better the instructional materials include an assessment of all the skills in subtraction computation in order, so you can test the knowledge of the student(s) before beginning instruction to see where to start. You can use this assessment to find very specific “holes” in student skills and then have the exact problems and explanation to fill that hole.

     

    Note that the number for each skill gives the grade level as well as indicating the teaching sequence.  Skill 3b is a 3rd grade skill and after skill 3g is learned the next in the sequence, skill 4a is best taught in fourth grade.  Minor changes have been made, but for the most part, the sequence of skills is drawn from M. Stein, D. Kinder, J. Silbert, and D. W. Carnine, (2006) Designing Effective Mathematics Instruction: A Direct Instruction Approach (4th Edition) Pearson Education: Columbus, OH.

     

    (1b) Subtract from 2 digits; no renaming.

    (2a) Subtract from 2digits; renaming required.

    (2b) Subtract from 3 digits; borrow from 10s.

    (3a) Subtract from 3 digits; borrow from 100s.

    (3b) Subtract from 3 digits; borrow either place.

    (3c) Subtract tens minus one facts.

    (3d) Subtract from 3 digits; zero in 10s; borrow 10s or 100s.

    (3e) Read and write thousands numbers, use commas.

    (3f) Subtract from 4 digits; borrow from 1000s.

    (3g) Subtract from 4 digits; borrow once or more.

    (4a) Subtract from 4 digits; zero in 10s or 100s column

    (4b) Subtract from 4 digits; zero in 10s column, 1 in 100s.

    (4c) Subtract hundreds minus one facts.

    (4d) Subtract from 4 digits; zero in 10s and 100s column.

    (4e) Subtract 1, 2, or 3 digits from 1,000.

    (4f) Subtract 5 and 6 digits with borrowing.

    (5a) Subtract thousands minus one facts.

    (5b) Subtract from a number with four zeroes.

     

    For each skill there is a suggested Teaching Script giving the teacher/tutor/parent consistent (across all the skills we use the same explanation) language of instruction on how to do the skill.  My favorite part is the rule students are taught for when to borrow (often confusing for students): Bigger bottom borrows.  Simple, easy-to-remember and consistently correct.  The script helps walk the student through the computation process.  For the teacher, in addition to the script, there are answer keys for the five worksheets provided for each skill.

     

    Each worksheet is composed of two parts.  The top has examples of the skill being learned that can be worked by following the script.  After working through those examples with the teacher the student is then asked to work some review problems of addition problems that are already known.  The student is asked to do as many as possible in 3 minutes—a kind of sprint.  If all is well the student should be able to do all the problems or nearly all of them, but finishing is not required.  Three minutes of review is sufficient for one day.

     

    There are five worksheets for each skill.  Gradually as the student learns the skill the teacher/tutor/parent can provide progressively less help and the student should be able to do the problems without any guidance by the end of the five worksheets.  There are suggestions for how to give less help in the teaching scripts.

     

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    Uncategorized extras Fact Families 1-10 (+, -)

    A number of math programs around the country introduce math facts in families.  Now Rocket Math does too!

    A fact family includes both addition and subtraction facts. You can see to the left the 25 examples of fact families taught in this program starting with Set A; 3+1, 1+3, 4-1 & 4-3.  The sheet shows the sequence of learning facts in the new Rocket Math  program Fact Families 1s-10s (+, -).  Each set that students learn from A to Y adds just one fact family to be learned, so it isn’t too hard to remember.  (That’s the Rocket Math secret ingredient!) 

    Learning math facts in families, is gaining in popularity these days.  Logic suggests that this would be an easier way to learn.  However, the research is not definitive that this is easier or a faster way to learn facts than separating the operations and learning all addition facts first and then learning all subtraction facts.  But learning in fact families is a viable option, and I wanted to have it available for Rocket Math customers.

    Best fit for first grade.  I separated out the 1s through 10s facts from the 11s-18s, because these 25 families are just enough for one Rocket Math program.  It is a good and sufficient accomplishment for first grade.  I have heard that some first grades prefer to keep the numbers small but to learn both addition and subtraction–so this program accomplishes that.

    I added Fact Families 1s-10s (+, -) to the Universal subscription in April of 2017 bringing the total number of programs in the Universal subscription to 14 (the basic four operations and ten more!).  By the fall of the 2017 school year I should have the rest of the Fact Familes in addition and subtraction available.  The rest of the addition and subtraction fact families, which students could learn in 2nd grade, would be the Fact Families 11s-18s (+, -).  As always, new programs are added to the Universal subscription without additional cost as soon as they are available.

    I most sincerely want students to be successful and to enjoy (as much as possible) the necessary chore of learning math facts to automaticity. Please give me feedback when you use this new program, Fact Families 1s-10s (+, -),  as to how it goes for the students.

     

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  • Read more
    Uncategorized extras Add to 20 (e.g., 13+6, 4+11, 15+5)

    These are the rest of the Addition facts that the Common Core suggests that students be able to compute mentally such as 11 + 7, 4 + 13, and 16 + 3. These obviously build on the basic single digit facts such as 1 + 7, 4 + 3, and 6 + 3. Students should find these fairly easy to master but they still need some practice to commit them to memory. LOOK OUT! Because all the answers are two digits, the number of problems students can be expected to answer will go down!  You must give the special Add to 20 Writing Speed Test to set new lower goals for your students.  To the left you can see the sequence of facts that will be learned in the Add to 20 program.  Otherwise the program is exactly the same as the basic Addition Rocket Math program and uses the same forms–that can be found in the forms and information drawer.

     

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  • Read more
    Uncategorized extras Mixed Integers (adding and subtracting positive and negative numbers)

    Mixed Integers displays problems on a vertical number line and then teaches students two rules about how to solve problems that add or subtract positive and negative numbers.
    Rule 1:  When you add a positive number OR subtract a negative number, go UP.
    Rule 2:  When you subtract a positive number OR add a negative number, go DOWN.

    Students learn how these rules play out when starting with a positive number and a negative number, gradually learn these two variations of all four types of problems.  They learn to solve a problem type using the number line and then to recognize the pattern of each problem type by working several examples of each type.  This practice gives them a chance to build fluency with each problem type as they work with their partner on the top half of the page.  You will probably not be surprised that there is a one-minute test on each set.  The goals are slightly different than before.  Students are to be 100% accurate and to meet or beat their goal from the special writing speed test for mixed integers.

    8 online lessons teach students how each type of problem is solved and why it is correct.

    (1) Mixed Integers Set A1 Positive add a positive

    (2) Mixed Integers Set A2 Positive subtract a positive

    (3) Mixed Integers Set D Negative add a positive

    (4) Mixed Integers Set G Negative subtract a positive

    (5) Mixed Integers Set J Negative subtract a negative

    (6) Mixed Integers Set M Positive subtract a negative

    (7) Mixed Integers Set P Positive add a negative

    (8) Mixed Integers Set S Negative add a negative

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