(B) Start-overs and difficulty explained
While student are playing, you can see how they are progressing without looking over their shoulder. After students have begun playing, Review Progress will become the default screen.
There is a list of the titles of the other 12 columns of information displaying their progress. You can hide (by unchecking the title) or display (by checking the title) any column other than the username.
- What learning track they are currently in,
- Login The date they last logged in (you can tell if they played recently).
You can sort by the data in any column. There are little up and down arrows by the title of the column. Click to sort by that column. As you can see in the picture, this data is sorted by PPT (parts passed today) because there is a little stack next to the down arrow. That shows that the data is ordered going from smallest to highest. Click again to reverse the direction. Click on a different column to sort by that column instead. This will be helpful for you to find the student who is logging on most often, or the student who is having the most difficult, or the student who has not logged in recently,
- # of Start Overs. When a student has three errors in any phase, Take-Off, Orbit or Universe, after they correct and practice the error, they game will take them to “Start Over.” The student has to do that part over again, before they can pass it. [Note: Mission Control gives a bit of encouragement when they get a Start Over.] This is how the game gives the student extra practice on items where they need it. This is equivalent to going back three problems in the Worksheet Program, or putting the missed flashcard back three items. It is designed to give the student some extra practice where they need it.
- Start-Overs are not a punishment and not a problem! Everybody should have some Start Overs. Some students and some facts need more practice than others, so they get more Start Overs. So what you see in progress monitoring is the number of times they had to start over. Remember, there are 24 levels with three phases for each, for a total of 78 parts. A student who finishes with fewer than 78 Start Overs is having an easy time of it.
Note: There is no need for you to intervene to do corrections, as the problem has already been re-taught to mastery before you even see the scores. The game targets any problem on which there was an error or a hesitation it counts as a strike. Mission Control immediately tells them the problem and the answer and then they are required to enter the correct answer to move forward. Then in the correction mode they do two other problems and then the game presents the target problem again. If they get it right within the time limit, the game moves out of correction mode and goes back to doing the problems in the phase they are in.
- Difficulty score. The difficulty score tells you the number of times per phase that each student had to start over.
- [If you sort your students based on difficulty score, you can get a display similar to what is shown here.]
- We expect students will need to “Start Over” at least once per phase–giving them a difficulty score of 1.0. We expect a difficulty score of between 1.0 and 3.0.
- A difficulty score under 1.0 and it is easy for the student. Students with scores below 1 are finding this pretty easy (they average less than one Start Over every part).
- Student scores over 3 are having a harder time. Watch them play to see if they have some bad habits you can help them correct. If they are passing eventually they are learning, but they are going to need more encouragement to get there, because it is a lot harder for them.
- Over 3.0 is hard enough you may need to slow the game play. You can adjust the speed of game play for them from Regular (3.0 seconds per answer) to Slow (4.5 seconds, or Slowest 6.0 seconds per answer). However, students who are really tough can manage to keep learning with difficulty scores higher than 3.0. But you should be very impressed with any student who has that much perseverance.