A fact family includes both addition and subtraction facts. You can see to the left the 25 examples of fact families taught in this program starting with Set A; 3+1, 1+3, 4-1 & 4-3. The sheet shows the sequence of learning facts in the new Rocket Math program Fact Families 1s-10s (+, -). Each set that students learn from A to Y adds just one fact family to be learned, so it isn’t too hard to remember. (That’s the Rocket Math secret ingredient!)
Learning math facts in families, is gaining in popularity these days. Logic suggests that this would be an easier way to learn. However, the research is not definitive that this is easier or a faster way to learn facts than separating the operations and learning all addition facts first and then learning all subtraction facts. But learning in fact families is a viable option, and I wanted to have it available for Rocket Math customers.
Best fit for first grade. I separated out the 1s through 10s facts from the 11s-18s, because these 25 families are just enough for one Rocket Math program. It is a good and sufficient accomplishment for first grade. I have heard that some first grades prefer to keep the numbers small but to learn both addition and subtraction–so this program accomplishes that.
I added Fact Families 1s-10s (+, -) to the Universal subscription in April of 2017 bringing the total number of programs in the Universal subscription to 14 (the basic four operations and ten more!). By the fall of the 2017 school year I should have the rest of the Fact Familes in addition and subtraction available. The rest of the addition and subtraction fact families, which students could learn in 2nd grade, would be the Fact Families 11s-18s (+, -). As always, new programs are added to the Universal subscription without additional cost as soon as they are available.
I most sincerely want students to be successful and to enjoy (as much as possible) the necessary chore of learning math facts to automaticity. Please give me feedback when you use this new program, Fact Families 1s-10s (+, -), as to how it goes for the students.
Everything you need** to set up an exciting and engaging Game Center in which students compete against themselves to beat their best time completing the Race for the Stars Game boards. Students time their partner completing the game board and post the time on the included poster using the included pen. A sheet of 60 computer-ready Avery name labels is also included. When students beat their posted personal best they put up the new time and cover the old time with a star sticker (plenty are included). A place for best times for both the A-K game board and the L-Z game board. Directions are included.
Click here if you want to read the directions now.
**Except the stopwatch and the games. If you need a stopwatch order item #2112 for $49.
If you need a Race for the Stars Game you must purchase it separately (for $24) you can find it here.
Learning to Add Integers displays problems on a vertical number line and then teaches students two rules about how to solve problems that add positive and negative numbers.
Rule 1: When you add a positive number, go UP.
Rule 2: When you add a negative number, go DOWN.
Doing problems on the vertical number line is more intuitively appealing because UP is more and DOWN is always less. This makes crossing zero a little easier to comprehend.
Students learn how these two rules play out with two types of problems: when starting with a positive number and when starting with a negative number. Students gradually learn all four types of problems. On each worksheet they see how to solve each problem type using the number line working with their partner. Then students learn to recognize the pattern of each problem type by orally answering several examples of each type with their partner (going around the outside of the page). You will probably not be surprised that there is a one-minute test on each set. Students are to be 100% accurate and to meet or beat their goal from the special writing speed test for Learning to Add integers (the fastest goal is only 28 problems in a minute).
4 online lessons teach students how each type of problem is solved and why it is correct.
Rocket Writing for Numerals prepares students to write numerals efficiently, quickly and legibly. There are 72 pages of practice divided into four chapters which gradually increase in difficulty. (The red “Chapter 1, Chapter 2” etc don’t show in the actual program!)