You may have noticed there were no games at the admin site where you’ve been setting things up. You are right. No fun and games there. The fun is all at another site: https://play.rocketmath.com
Bookmark this site or make a button for it.
The first thing they will see will be this “enter’ screen. Students just hit the “enter!” button and it sort of wakes up the game, so it knows to ask for the login information.
Students enter Username, Passcode and Account Number
Next the login screen comes up. Students must enter their username, passcode, and Account Number to login and play. (Some early adopting customers may have a name there–that’s OK.) Students have to enter all three pieces of information right, so they may need some help in the beginning.
If you aren’t using your account number, we recommend that you change to that. It is shorter and it is unique. The owner of the account can go back and edit what is in the the Customer Account field in “My Profile” if it something other than your Customer Account. BEWARE! If you change that, instantly all the students will have to change what they enter, so you have to let them know. (Maybe re-do the Parent letters?)
The owner can also edit student’s usernames and passcodes in your dashboard on the row with their info. I wouldn’t throw in the towel immediately, but there comes a point where it’s smarter to make things easier.
You can also change their Learning Track from the Actions button at the end of that same row.
By the way, here’s a link to the BASIC TRAINING-video I made for them. (It does not go to YouTube!) Encourage your students to view it–maybe when they have to take a battery recharge. It is 9 minutes long. You can see the BASIC TRAINING link in the bottom right corner of the Start page, before or after they play. In the video, Dr. Don speaks from Mission Control with encouragement and valuable tips on to how to play the game.
Any problems with the game? Use the Feedback button.
Finally, there is this green Feedback button to the far right of the playing screen. Students can use that to report a problem, when the game doesn’t go right. They can click on the screen on the part that isn’t working and it will send the information directly to the developers. It will also tell the developers what kind of device and which browser the student was using, in case that information is found to be relevant. Please encourage students to use that so we can get specific information about any glitches in the game.
Ask students to log out after each session.
Students should logout when they are done playing. THIS IS ESSENTIAL IF YOU WANT ANOTHER STUDENT TO BE ABLE TO USE THAT DEVICE! On every screen in the upper left hand corner is the curvy arrow. Clicking on that will take you back to the Start Your Mission page. Clicking it again will take the students to the Logout page, which just has a white logout box. Clicking on that box logs them out. It is helpful to the playing of the game if they logout each time they are done. Also, they have to be logged out for you to change their Learning Track.