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The same Rocket Math process, worksheets, routines but teaching the 10s, 11s, and 12s division facts, e.g., 7 divided into 70, 11 divided into 44, 6 divided into 72. For those students who have mastered the 10s, 11s, 12s Multiplication facts AND the 1s through 9s Rocket Math division facts. Includes cumulative review of the 1s – 9s division facts while gradually introducing and teaching the 10s, 11s, and 12s facts. Lots of good review of ALL the facts as can be seen in Set W to the left.
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Students need to know that six-eighths is equivalent to three-fourths and that four-twelfths is equivalent to one-third. While they can calculate these, it is very helpful to know the most common equivalent fractions by memory. One of the most common problems students have in fractions is not “reducing their answers to simplest form.”
Here’s a 5 minute Educreations lessons on How the Equivalent Fractions program works.
Part of the Universal subscription package.
Equivalent fractions will help students commit 100 common equivalent fractions to memory. Each set (A through Z) has four fractions which are displayed on a fraction number line. Students frequently learn fractions equivalent to one,such as ten-tenths, as well as fractions that can’t be reduced, for example three-fourths is equivalent to three-fourths. Using the fraction number line will help with student understanding of why those fractions are equivalent.
Click here for the full sequence of 100 Equivalent fractions that students will learn in this program.
Equivalent fractions, Factors, and Integers, are all pre-algebra programs that are appropriate for middle school students who already know the basic facts.
These are the rest of the Subtraction facts that the Common Core suggests that students be able to compute mentally such as 18-15, 15-5, and 19-8. These obviously build on the basic single digit facts such as 8-5, 5-5, and 9-8. Students should find these fairly easy to master but they still need some practice to commit them to memory. LOOK OUT! Because all the answers are two digits, the number of problems students can be expected to answer will go down! You must give the special Subtract from 20 Writing Speed Test to set new, lower, goals for your students. To the left you can see the sequence of facts that will be learned in the Subtract from 20 program. Otherwise the program is exactly the same as the basic Subtraction Rocket Math program and uses the same forms–that can be found in the forms and information drawer.
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Learning to Add Integers displays problems on a vertical number line and then teaches students two rules about how to solve problems that add positive and negative numbers.
Rule 1: When you add a positive number, go UP.
Rule 2: When you add a negative number, go DOWN.
Doing problems on the vertical number line is more intuitively appealing because UP is more and DOWN is always less. This makes crossing zero a little easier to comprehend.
Students learn how these two rules play out with two types of problems: when starting with a positive number and when starting with a negative number. Students gradually learn all four types of problems. On each worksheet they see how to solve each problem type using the number line working with their partner. Then students learn to recognize the pattern of each problem type by orally answering several examples of each type with their partner (going around the outside of the page). You will probably not be surprised that there is a one-minute test on each set. Students are to be 100% accurate and to meet or beat their goal from the special writing speed test for Learning to Add integers (the fastest goal is only 28 problems in a minute).
4 online lessons teach students how each type of problem is solved and why it is correct.
(12) Make certain students remember how to make corrections when practicing Rocket Math. Display these 18 x 24 inch posters on the walls in a dozen classrooms and use it to teach students how to make those all-important corrections for errors and hesitations. A $216 value.