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 Worksheet Program
 Online Game
 About
 Resources
 Pretests (Do you need this?)
 W9 and PO Info
 Catalog and Price List
 Parent resources
 Educator Resources
 Dr. Don’s Hints and Tips
 Flashcards (PrintYourself)
 FAQs on How to implement Worksheet Program: teaching directions
 Directions for products
 Fluency Tests
 How to access (get into) my subscription?
 Add Subusers
 Rocket Math Store

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 Worksheet Program
 Online Game
 About
 Resources
 Pretests (Do you need this?)
 W9 and PO Info
 Catalog and Price List
 Parent resources
 Educator Resources
 Dr. Don’s Hints and Tips
 Flashcards (PrintYourself)
 FAQs on How to implement Worksheet Program: teaching directions
 Directions for products
 Fluency Tests
 How to access (get into) my subscription?
 Add Subusers
 Rocket Math Store
 Worksheet Program
 Online Game
 About
 Resources
 Pretests (Do you need this?)
 W9 and PO Info
 Catalog and Price List
 Parent resources
 Educator Resources
 Dr. Don’s Hints and Tips
 Flashcards (PrintYourself)
 FAQs on How to implement Worksheet Program: teaching directions
 Directions for products
 Fluency Tests
 How to access (get into) my subscription?
 Add Subusers
 Rocket Math Store
Division 10s, 11s, 12s
$15.00
The Division 10s11s12s Learning Track is one of 26 included in a Universal Level Worksheet program subscription, which is available to try for 60 days.
The same Rocket Math process, worksheets, routines but teaching the 10s, 11s, and 12s division facts, e.g., 7 divided into 70, 11 divided into 44, 6 divided into 72. For those students who have mastered the 10s, 11s, 12s Multiplication facts AND the 1s through 9s Rocket Math division facts. Includes cumulative review of the 1s – 9s division facts while gradually introducing and teaching the 10s, 11s, and 12s facts. Lots of good review of ALL the facts as can be seen in Set W to the left.
Related Products

The Beginning Numerals Learning Track is one of 26 included in the Universal Level Worksheet program subscription, which is available to try for 60 days.
This is a beginning program for kindergarten students. You are teaching them to count objects aloud and then match the word with the numeral.
Each worksheet begins with a demonstration of counting objects and circling the numeral that matches. On Worksheet A there are two and three only to learn. The teacher demonstrates (best with a document camera so all students can see) how she counts the objects and then points out that the answer is circled.
In the “You do” portion of the worksheet after learning the numerals with the teacher, the students are asked to count the items in each box and circle the correct number. They are not asked to form the numerals–that’s numeral writing skill. They just identify the numeral and circle it. Besides cute items there are also dice to count, fingers to count and hash marks to count–so students can learn multiple ways of keeping track of numbers.
Passing a level requires 100% accuracy. Students who make any errors should be worked with until they can complete the worksheet independently and get all the items correct.
This will build strong beginning math skills for kindergarteners learning the meaning of numerals. Combined with Rocket Writing for Numerals it will set students up for success in elementary math.
In the “We do” portion of the worksheet the teacher counts the stars first as a demo and then with the students. Worksheet A you all just count 3 stars. By Worksheet S the teacher and the students are counting 12 stars together.
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The “Addition—Learning Computation” Learning Track is one of 26 included in a Universal Level Worksheet program subscription, which is available to try for 60 days.
[embed]https://vimeo.com/539813928[/embed]After becoming fluent with addition facts the best way for students to retain the knowledge of those facts is by doing addition computation. If students have not been taught addition computation, this program breaks it down into small, easytolearn steps that are numbered in a teaching sequence that leaves nothing to chance.
Note that the number for each skill gives the grade level as well as indicating the teaching sequence. Skill 2a is a 2^{nd} grade skill and after skill 2f is learned the next in the sequence is skill 3a. The sequence of skills is drawn from M. Stein, D. Kinder, J. Silbert, and D. W. Carnine, (2006) Designing Effective Mathematics Instruction: A Direct Instruction Approach (4^{th} Edition) Pearson Education: Columbus, OH.
(1b) Adding 1, or 2digit numbers; no renaming
(2a) Adding three singledigit numbers
(2bc) Adding 3digit numbers; no renaming
(2c) Adding 3digits to 1 or more digits; no renaming
(2d) Adding three 1 or 2digit numbers; no renaming
(2e) Adding two 2digit numbers, renaming 1s to 10s
(2f) Adding 3digit numbers, renaming 1s to 10s
(3a) Adding a 1digit number to a teen number, under 20
(3b) Adding two 2 or 3digit numbers; renaming 10s to 100s
(3c) Adding 3digit numbers; renaming twice
(3d) Adding three 2digit numbers; renaming sums under 20
(3e) Adding four multidigit numbers; renaming, sums under 20
(4a) Adding a 1digit number to a teen number, over 20
(4b) Adding three 2digit numbers, sums over 20
(4c) Adding four or five multidigit numbers, sums over 20
For each skill there is a suggested Teaching Script giving the teacher/tutor/parent consistent (across all the skills we use the same explanation) language of instruction on how to do the skill. The script helps walk the student through the computation process. For the teacher, in addition to the script, there are answer keys for the five worksheets provided for each skill.
Each worksheet is composed of two parts. The top has examples of the skill being learned that can be worked by following the script. After working through those examples with the teacher the student is then asked to work some review problems of addition problems that are already known. The student is asked to do as many as possible in 3 minutes—a kind of sprint. If all is well the student should be able to do all the problems or nearly all of them, but finishing is not required. Three minutes of review is sufficient for one day.
There are five worksheets for each skill. Gradually as the student learns the skill the teacher/tutor/parent can provide progressively less help and the student should be able to do the problems without any guidance by the end of the five worksheets. There are suggestions for how to give less help in the teaching scripts.
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The Equivalent Fractions Learning Track is one of 26 included in a Universal Level Worksheet program subscription, which is available to try for 60 days.
Students need to know that sixeighths is equivalent to threefourths and that fourtwelfths is equivalent to onethird. While they can calculate these, it is very helpful to know the most common equivalent fractions by memory. One of the most common problems students have in fractions is not “reducing their answers to simplest form.”
Here’s a 5 minute Educreations lessons on How the Equivalent Fractions program works.
Part of the Universal subscription package.
Equivalent fractions will help students commit 100 common equivalent fractions to memory. Each set (A through Z) has four fractions which are displayed on a fraction number line. Students frequently learn fractions equivalent to one,such as tentenths, as well as fractions that can’t be reduced, for example threefourths is equivalent to threefourths. Using the fraction number line will help with student understanding of why those fractions are equivalent.
Click here for the full sequence of 100 Equivalent fractions that students will learn in this program.
Equivalent fractions, Factors, and Integers, are all prealgebra programs that are appropriate for middle school students who already know the basic facts.
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The Mixed Integers Learning Track is one of 26 included in a Universal Level Worksheet program subscription, which is available to try for 60 days.
Mixed Integers displays problems on a vertical number line and then teaches students two rules about how to solve problems that add or subtract positive and negative numbers.
Rule 1: When you add a positive number OR subtract a negative number, go UP.
Rule 2: When you subtract a positive number OR add a negative number, go DOWN.Students learn how these rules play out when starting with a positive number and a negative number, gradually learn these two variations of all four types of problems. They learn to solve a problem type using the number line and then to recognize the pattern of each problem type by working several examples of each type. This practice gives them a chance to build fluency with each problem type as they work with their partner on the top half of the page. You will probably not be surprised that there is a oneminute test on each set. The goals are slightly different than before. Students are to be 100% accurate and to meet or beat their goal from the special writing speed test for mixed integers.
8 online lessons teach students how each type of problem is solved and why it is correct.
(1) Mixed Integers Set A1 Positive add a positive
(2) Mixed Integers Set A2 Positive subtract a positive
(3) Mixed Integers Set D Negative add a positive
(4) Mixed Integers Set G Negative subtract a positive
(5) Mixed Integers Set J Negative subtract a negative
(6) Mixed Integers Set M Positive subtract a negative
(7) Mixed Integers Set P Positive add a negative
(8) Mixed Integers Set S Negative add a negative
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