Part 1: First steps in making best use of the Online Game
Part 1 covers the first steps that a teacher needs to know how to do.
After students are set up in the Rocket Math Online Game these are things a teacher should know about how to do, in order to make the best use of the Online Game. This video explains several key features of the Online Game and how to manage those from the teacher dashboard. Includes information on how to:
log into your account,
get HELP and FAQs,
print the Parent Letter,
print the Color in Rocket Chart,
enable Learning Track alerts,
change Learning Tracks, and
change Teacher Mgrs.
Part 2: Fluency data from the 1-minute tests races
Part 2 explains how to collect fluency data from the 1-minute tests races.
To make the best use of the Rocket Math Online Game the teacher should collect data from the scheduled 1-minute races (after Sets A, i, R, & Z), as students work through the A to Z curriculum. Collecting this data can prove that students are improving their fluency. It can be used to document progress in IEPs or other learning plans. Teachers should also assign 1-minute races to measure fluency progress on a regular basis.
Part 3: Is the game speed too fast?
Part 3 examines whether the game speed is really too fast, and how to modify it.
Many students do not realize they can remember math facts instead of figuring them out over and over. The Rocket Math Online Game purposely goes too fast to figure out answers. Instead answers must be recalled, so they have to be memorized. Once students begin remembering the answers, they can go fast and they really enjoy math much more. The Online Game is designed to help make that happen. How to use the game’s “Difficulty Score” to tell which students really do need more than 3 seconds to answer.
Part 4: Motivating your students to make best use of the Online Game
Part 4 Covers several ways of motivating students.
Teachers should support the work of learning math facts by recognizing students as they work through the A to Z levels of the Rocket Math Online Game. Providing students with the Color in Rocket Chart is the first step. Publicly awarding Learning Track Certificates when students finish is another. The Toughness Certificate is another form of recognition. Another way of motivating the practice necessary to learn this vital skill, is by keeping the length of time that students can play shorter than they want it to be. Ultimately the teacher’s attitude about how important this work is will make the difference in motivating students.