Part 1: First steps in making best use of the Online Game
Part 1 covers the first steps that a teacher needs to know how to do.
After students are set up in the Rocket Math Online Game these are things a teacher should know about how to do, in order to make the best use of the Online Game. This video explains several key features of the Online Game and how to manage those from the teacher dashboard. Includes information on how to:
- log into your account,
- get HELP and FAQs,
- report glitches,
- print the Parent Letter,
- print the Color in Rocket Chart,
- enable Learning Track alerts,
- change Learning Tracks, and
- change Teacher Mgrs.
Part 2: Fluency data from the 1-minute tests races
Part 2 explains how to collect fluency data from the 1-minute tests races.
Part 3: Review student Progress
Part 4: Why is the game speed so fast?
Part 5 Motivating your students
Teachers should support the work of learning math facts by recognizing students as they work through the A to Z levels of the Rocket Math Online Game. Providing students with the Color in Rocket Chart is the first step. Publicly awarding Learning Track Certificates when students finish is another. The Toughness Certificate is another form of recognition. Keeping the length of time that students can play shorter than they want it to be, is another way of motivating the practice necessary to learn this vital skill. Ultimately the teacher’s attitude about how important this work is will make the difference in motivating students.