watching a video

Make the best use of the Online Game by watching these short videos

Part 1: First steps in making best use of the Online Game

Part 1 covers the first steps that a teacher needs to know how to do.

After students are set up in the Rocket Math Online Game these are things a teacher should know about how to do, in order to make the best use of the Online Game. This video explains several key features of the Online Game and how to manage those from the teacher dashboard. Includes information on how to:

  • log into your account,
  • get HELP and FAQs,
  • report glitches,
  • print the Parent Letter,
  • print the Color in Rocket Chart,
  • enable Learning Track alerts,
  • change Learning Tracks, and
  • change Teacher Mgrs. 

Part 2: Fluency data from the 1-minute tests races

Part 2 explains how to collect fluency data from the 1-minute tests races.

To make the best use of the Rocket Math Online Game the teacher should collect data from the scheduled 1-minute races (after Sets A, i, R, & Z), as students work through the A to Z curriculum. Collecting this data can prove that students are improving their fluency.  It can be used to document progress in IEPs or other learning plans.  Teachers should also assign 1-minute races to measure fluency progress on a regular basis.

Part 3: Review student Progress

Part 3 explains about all the data available on the Review Progress tab.
The Review Progress Screen gives a lot of student data.  It begins with two charts that provide an overview of what all the students have accomplished.  Then there is data specific to each student using it. There’s more than a dozen columns of data available for each student and which data is displayed can be customized.  This video covers it all in detail. 

Part 4: Why is the game speed so fast?

Some students are put off by having to answer math facts in 3 seconds because they are used to figuring out math facts.  The purpose of Rocket Math is to replace “figuring out” math facts with simply “knowing” math facts from memory.  That is instantaneous, but it takes practice to commit all these facts to memory.  So Rocket Math won’t let students move on until they can answer instantly without hesitation.  This video explains this important principle.

Part 5 Motivating your students

Teachers should support the work of learning math facts by recognizing students as they work through the A to Z levels of the Rocket Math Online Game. Providing students with the Color in Rocket Chart is the first step. Publicly awarding Learning Track Certificates when students finish is another. The Toughness Certificate is another form of recognition. Keeping the length of time that students can play shorter than they want it to be, is another way of motivating the practice necessary to learn this vital skill. Ultimately the teacher’s attitude about how important this work is will make the difference in motivating students.

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