HELP: answers to your FAQs about Rocket Math Online Game.

Please bookmark this page, you’ll need to refer to it more than once.  If you can’t find the answer here, call Dr. Don at 888-488-4854 or shoot an email to [email protected]

Step 1: Register for an Account


It’s FREE to register for an account.

Go to https://admin.rocketmath.com/register

You will see this dialog box that asks you for your

first name, last name, email address, and asks you to make up a password and then confirm it.

Then click REGISTER and you’re done.

Now get some seats and start your free trial.

 

 

 

 

Go to RocketMath.com > LOGIN CENTRAL > pull down to Online Game-admin

Here is the most reliable way to login to your Online Game admin login page.  Start with our homepage, choose LOGIN CENTRAL, pull down to Online Game-admin.  It takes you to the Online Game Login page. See what it looks like below.

You should see this white box on the starfield when you are trying to login.  HINT:  Bookmark this site!   https://admin.rocketmath.com

You have to come back here to this admin page and login.  You come here to set up and administer your online game subscriptions.

GREEN FEEDBACK BUTTON By the way, note the green feedback button at the extreme right hand side of the screen.  That’s for reporting any bugs you run into–it goes directly to the technical staff.  Please take advantage of this way to quickly report technical snafus.

Login to get into your account. 

First make sure you are in the right place–the white box surrounded by the starfield  Then put in your email address and then your password.  Then click on LOGIN (you already registered for an account.)

Can’t login?  Password does not work? Use “Forgot Your Password.”

If that does not work then you need to hit the “Forgot Your Password” link (see it at the bottom right corner?).  This new box will pop up and ask for your email address.

Fill in your email address and click on SEND PASSWORD RESET LINK.

Then go to your email account and look for the email titled: “Rocket Math Online Game–Reset Password.”  See what it looks like above.  Open that email and click on the RESET PASSWORD button at the bottom of the email.

Up pops a box that looks a lot like the initial login box–but it has two spots for your new password.  Enter your email address and then enter whatever password you want two times. [Please write it down or save it somewhere.  I can’t tell you what it is, so you’ll have to do this process all over if you forget it. ] 

Hit the RESET PASSWORD button and you’re all set. It will take you to the dashboard.

Did I suggest that you Bookmark the admin page?  https://admin.rocketmath.com   Oh, I guess I did already.  Thanks.

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Step 2: Set up complimentary initial subscription and renew it.


No charge for the initial subscription (no auto-renew, no gotcha’s).

This will not auto-renew.  When the initial subscription is over, to continue you’ll have to go into your account and renew to get the next subscription.  Here’s how to set up the complimentary initial subscription for the Online Game.

You began by registering.

First I am assuming you already registered your name and email address at https://admin.rocketmath.com for a free account at the Rocket Math Online Game. If you haven’t done that, please do that now.

The next step is to to set up the seats and assign the logins for your initial subscription.   

Step 1. Set up seats

Start by going to the admin page and logging into your account: https://admin.rocketmath.com

You should see the welcome pop-up shown here. You can set up as many or as few seats as you’d like for your free trial.  Choose generously–they’re free. 

Hit the green “Set up Seats” button to make it happen.

Step 2. Assign student logins to your seats.

After you have set up seats, and before you have assigned student logins to any of those seats, this dialog box should pop up.  [If it does not popup automatically, hit the button on your dashboard that says “+ Assign Student Logins” and it will popup.]

Create logins for up to 30 seats at a time, by…

(1) creating a username* and

(2) creating a passcode* for each student.

(3) selecting the Learning Track**

(4) selecting the Teacher Mgr.*** you want for each student.  Note: If you haven’t added any other Teacher Mgrs to your account then it automatically goes to you and there’s no one to select. 

(4) When you are done, click the green button that says,    “+ Assign the Student Logins below to the seats.”

That’s it!  Your students can now go to https://play.rocketmath.com  and use their logins to begin playing the game.

There will never be a charge until you ask for it.  When your complimentary initial subscription expires we will save the student progress. To continue the subscription you will have to renew.  Go into your Account/Payments/Renew page to set up the next subscription.

Additional notes

*Keep usernames and passcodes simple, because your students have to enter them each time they play!!  Remember, we have promised not to collect any PII (Personally Identifiable Information) on your students, so to be confidential make up usernames that helps you as their teacher to know who is who, but does not reveal their personal identity to an outsider.

**Click here to find out more about Learning Tracks.

*** Click here to learn more about how to add more Teacher Mgrs.

More than 30 seats?  You may set up more than 30 seats in your free trial by doing this page again.  Or you can use use a CSV  file to enter the student logins.  To reach that page (after setting up the seats), click outside the Welcome popup and it will take you to your dashboard (behind the pop up).  There you can see the     + Import Students Logins From CSV button and use it.  You’ll probably need to look at the directions for that here: https://www.rocketmath.com/rocket-math-faqs/add-login-info-for-classes-with-csv-file/ 

No gotcha’s on the complimentary initial subscription.  It just ends unless you take action.   If you do not choose to renew your subscription, that will be all there is to it.  

Go to the Account/Payment/Renew page, on the main navigation on the left hand side of every admin page.  There are 4 steps to add seats or to renew a subscription.

 

To add seats:  

          STEP 1: CLICK RADIO BUTTON NEXT TO “Add Seats.” 

          STEP 2. Enter how many seats you want to add. You can choose to add seats to your current subscription even if it is during the free trial.  If you want more seats now, then you’re adding seats, and that will be immediate. Scroll down to see steps 3 and 4. 

OR: To renew your subscription

                  STEP 1: CLICK RADIO BUTTON NEXT to “RENEW Subscription.” 

You must renew at the end of your initial subscription to continue access to the Online Game.   If you are renewing, then your next subscription will begin when the current one ends.  You can have a different number of seats than you do now, but that won’t take effect until the next subscription begins. 

  • WARNING! If you want FEWER seats than you now have currently assigned, you’ll need to ERASE some seat assignments.  You can ERASE seat assignments on the Bulk Actions button by selecting the ones you want to erase and then choosing the “Erase Students” action in Bulk Actions pull-down menu. 
  • If you want more seats NOW, then you have to choose to “ADD SEATS” which will add that number to your current subscription.

                STEP 2.  Choose the number of seats desired.

                             Enter the TOTAL number of seats you want.  Pricing will be shown for whatever you choose, but is fairly simple.

                    One to 11 seats cost $4.00 each per year.*      20 to 50 seats are $2.30 each per year.**

                    100 to 869 seats are $1.15 each.                        1000 or more seats are $1 each for the year.  

                     You can play with different amounts in the “number of seats field” and it will show you the price.

Step 3. Choose your payment method. 

Choose among four options.  PayPal or credit cards for individuals. There are two options for schools, who use Purchase Orders.  See below.

Step 4.  Click the green “Make Purchase” button.   

(Option 1) PayPal–you’re welcome to use this if you have such an account.  If you use Pay Pal you are familiar with how it works.

(Option 2) Credit cards–this operates through Stripe.com. It will ask for the email of your account–so we can credit the payment to the right account.  Then it will ask you for your credit card number and verification info.  You will be charged as soon as it goes through.

Purchase orders–only schools are allowed to use Purchase Orders and with PO’s the minimum charge is $49.  [No matter how little you order, if you choose one of the PO options the price will at least be $49.]  There are two options, depending upon whether you (Option 3) already gotten an approved PO or (Option 4) Send a quote to whomever can create a PO for you.

(Option 3) If you already have an approved PO.  When you click Option 3, the purchase order fields open up.  All the fields in the PO section need to be completed (except the 2nd Street Address) in order for this to go through.  We take that information and create an invoice in QuickBooks which we send to the person you say should get it.  The invoice is due in 30 days. Putting in this PO number means you are promising that such a PO has been approved and for the amount you are incurring.  Be sure to hit the green button when done.

(Option 4) Quote and request for PO.    If you need a quote and for someone to create a PO choose Option 4. You can input the name and email address of the person who can approve or create a Purchase Order, and the system will automatically send them an email QUOTE with the ordering info details they need to create a PO.  [Find out who that is.  Don’t send it to yourself!] It will tell them the number of seats you set in #1, and the price, etc.  We’ll start your subscription assuming they will approve and send us a PO.  You are NOT creating an obligation for the district.  We understand how schools work, and if they don’t approve or don’t send it to Rocket Math, we will end your subscription with nothing owed.  Be sure to hit the green button when done, so the email quote goes to the person who can help you generate the PO.

*  12 seats at $48 are more expensive than ordering 20 at $46.

** 51 seats at $117 are more expensive than ordering 100 at $115.

*** 870 seats at $1000.50 are more expensive than ordering 1,000 at $1,000.

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Step 3: Assign Login info to Students’ seats


How to Choose Learning Tracks

Here’s a document showing all the problems learned in each of the 16 Learning Tracks. Click to see the problems in the tracks.

In the Rocket Math Online Game every student needs to be started in one of the operations or Learning Tracks. A student’s Learning Track can be changed at any time**, but one must be chosen to begin with.  Scroll down for “How to assign Learning Tracks.”

Considerations, or what to choose when?

Note: Compared to the Worksheet Program, the Online Game moves students through the Learning Tracks much faster–in a few weeks, rather than months.  Therefore you can send everyone of the same age through in the same order.

Download pdf of the sequences

In 1st and 2nd grade begin with Addition followed by Subtraction.

  • Addition (1s – 9s)
  • Subtraction (1s – 9s)
  • Fact Families (+, -) to 10.
  • Fact Families (+, -) from 11.
  • Add to 20.
  • Subtract from 20.

Before going on any further, you should ensure that your students understand multiplication.  To know if they understand multiplication ask them to “figure out” the answer to a couple of multiplication facts such as 7 times 8 or 6 times 9.

If they cannot figure out the answer, then teach them the concept before letting them start memorizing multiplication facts.

If they have a process for determining the answer–they understand the operation and are ready to continue this sequence.

  • Multiplication (1s – 9s)
  • Division (1s – 9s)
  • Fact Families (x, ÷) to 20.
  • Fact Families (x,÷) From 21.
  • Multiplication 10s-11s-12s
  • Division 10s-11s-12s

Then Pre-Algebra Learning Tracks

  • Identifying Fractions
  • Equivalent Fractions
  • Factors & Primes
  • Fraction & Decimal Equivalents.

Grades 3 and up–Multiplication has priority, then come back to Addition and Subtraction.

We are assuming that the concept of multiplication has been taught first. (See above to check on readiness for multiplication facts.)

  • Multiplication (1s – 9s)
  • Division (1s – 9s)
  • Fact Families (x, ÷) to 20.
  • Fact Families (x,÷) From 21.
  • Multiplication 10s-11s-12s
  • Division 10s-11s-12s

Once multiplication and division are mastered, you can have students go back to pick up addition and subtraction.

  • Addition (1s – 9s)
  • Subtraction (1s – 9s)
  • Fact Families (+, -) to 10.
  • Fact Families (+, -) from 11.
  • Add to 20.

Then Pre-Algebra Learning Tracks

    • Identifying Fractions
    • Equivalent Fractions
    • Factors & Primes
    • Fraction & Decimal Equivalents.

The Pre-Algebra Tracks are unique to Rocket Math.

Most valuable after the basics in grade 3, 4, 5 and up, in this order:

  • (13) Identifying Fractions
  • Learning to name fractions shown in a picture.  Students learn from examples of proper fractions, improper fractions (fractions equal to more than 1), and mixed numbers.  

 

 

 

 

  • (14) Equivalent Fractions
  • Learning by memory the lowest terms of common fractions is very valuable.  Students also learn a lot of fractions that can’t be reduced to lower terms, such as 2/9 =2/9 or 1/4 = 1/4.  They learn to identify many fractions that are equal to one.

 

 

 

 

 

  • (15) Factors & Primes
  • Learning all the pairs of factors, by indicating what pair comes next.  Students learn them in order, and learn to indicate when there are no more pairs of factors.  Also, learning many common prime numbers and that they only have 1 and themselves as factors.  

 

 

 

 

 

  • (16) Fraction & Decimal Equivalents.
  • Learning common fractions and their decimal equivalents, learning fractions and their fraction equivalents in 10ths or 100ths,  also learning to change a fraction into a division problem and the reverse.

**See “How to change Learning Tracks” in the FAQs and Directions document.

 

 

How to assign Learning Tracks

Auto-created Logins–and assignment of Learning Tracks.

You can have the system “auto-create” student logins (usernames and passcodes) and then assign them all to a Learning Track.  When you’re done you can just export the result. Watch this video to see how this works.

D-I-Y created Student Logins (up to 30 at a time).

If you are entering the Student Login with the D-I-Y Student Logins popup, you can use the pull down menu to select a learning track, for each student as illustrated. You can then assign a different learning track to each student.

Entering more than 30 students using a CSV file

If you are entering the Student Login using the csv method of entry you’ll be using the template we provide.  In column C do NOT enter the names of the learning tracks.  You must enter a number for each Learning Track in column C. The template gives you the numbers at the top of column C.  The learning tracks are numbered as follows.

  1. Addition 1s through 9s
  2. Subtraction 1s through 9s
  3. Multiplication 1s through 9s
  4. Division 1s through 9s
  5. Fact Families (+, -) to 10, ex.4+6, 6+4, 10-4, 10-6
  6. Fact Families (+, -) from 11, ex. 5+6, 6+5, 11-6, 11-5.
  7. Add to 20, example 13+4, 4+13,
  8. Subtract from 20, example 15-3, 15-12,
  9. Multiplication 10s-11s-12s,
  10. Division 10s-11s-12s.
  11. Fact Families (x, ÷) to 20, example 4×5, 5×4, 20÷4, 20÷5
  12. Fact Families (x, ÷) from 21,example 3×7, 7×3, 21÷3, 21÷7
  13. Identifying Fractions (proper, improper and mixed numbers)
  14. Equivalent Fractions, example 3/6 = 1/2)
  15. Factors & Primes, finding next pair of factors and knowing when done.
  16. Fraction & Decimal Equivalents, e.g 1/8 = 0.125, 1/8 = 125/1000, 8 divided into 1 equals 1/8 and vice versa

 

To add students to your roster, you just have to assign logins to available seats.  You can simply assign login information to seats by typing them in (up to 30 seats at a time).  If you don’t automatically get the pop-up, in your dashboard click on the brick red button that says + Assign Student Logins. Up pops the D-I-Y Student Logins dialog box with an empty row for each unassigned seat, ready for you to create the logins for each student you want to add to your class.

D-I-Y created Student Logins.

Just create the usernames and passcodes yourself with the D-I-Y (Do-It-Yourself) option.

CREATE  a simple username for each student. It only has to be unique to your school or family, so make it simple and easy to enter.**

Please note: We do not want to collect personally identifiable student information, so you see there’s no place for the student’s name.  Be sure your usernames help you remember who goes with which username.  You do need to know that, but we don’t!  Thanks.

CREATE a short student passcode for each student.

Your Account number is already filled in. Your students will enter that as they login. Then choose a Learning Track.

SELECT  one of the 16 Learning Tracks from the pull-down menu (see it in the picture).  Most people start with Addition or Multiplication.  If you need help choosing a Learning Track, you can go to this  section in the directions about the Learning Tracks for help deciding where to start.

You’ll see your name already set up as the Teacher Mgr if you are a Teacher Mgr or if you are an owner with no other Teacher Mgrs–then you’re it.

After you have entered as many as you want, please hit the green button     + Assign the Student Logins below to the seats  Then your students will be ready to login with the credentials you have just created at https://play.rocketmath.com and begin to play.

Auto-created Logins.

We now have an automatic way to make up the usernames and passcodes.  Have the system “auto-create” student logins (usernames and passcodes) and just export the result. Watch this video to see how this works.

Export login list.  To help you keep track of the logins you’ve created go back to your dashboard and click on the blue “Export Students” button.  That will give you all the logins you have created for your account.  That has the advantage of having an empty column entitled “Student Name” where you can type in their names to keep a copy for your own records.  We don’t record that information on our website, but you’re welcome to save a copy for yourself.

**BE KIND.  Your child has to enter the username, passcode and Account number every time they login to play.  So be kind and make these short, easy to remember, and easy to type in.  Initials or nicknames for username, a short word or 3 or 4 digits for a passcode would work great.

The person who first sets up the account is the owner (probably you).
The owner is automatically the first teacher.  The owner will always be able to see ALL the students in the dashboard and can review everyone’s progress.

If you need help, as owner you can set up additional people as Teacher Mgrs to help manage the seats. Click on the +Add Teacher mgr button and just fill in their first name, last name, email address and make up a password for them.

Note: You need to set up your Teacher Mgrs before you input the students, but you can add more Teacher Mgrs at any time with these same directions.

There are two ways to add Teacher Mgrs to your account.  The easy way: fill out the pop-up list if you only need to add a handful.  The hard way: with a CSV import if you have more than a handful.

WARNING: Some of your teachers may already be in our systemIf a teacher is already signed up for the Rocket Math Online game (even the free trial) then their email is in our database, they cannot be added in again.  If you try to add them it just won’t work for you.

Solution #1: Delete their account.  If they don’t have any student records they need to keep, just get them to delete their account from the upper right corner of their Account/Payment/Renew page. Or you can ask us and we can delete their previous account. If they have student data in their account we’ll need their approval before deleting.

Solution #2: Ask us to “MERGE” their account with yours.  If the teacher you want to add does have student progress records they want to keep–you don’t want to delete them.  And you cannot add them!  Instead write and ask us to “MERGE” their account with yours.  If you have enough unassigned seats, we can do that and they will become one of your teacher managers and use up some of your seats.  If that’s what you and the teacher both want, write to us and ask us to do that for you.

One way: Add Teacher Mgrs on the pop-up list.

Click the blue Add Teacher Mgr button on your dashboard or in the Teacher Mgr page in the upper right. You can add up to ten teachers at a time.  You can start over if you want to do more.

You’ll see this dialog box (to the right) in which you enter their first name, last name and email. Give them a password.  When you hit the green “Create” button the system will send an email to the address you entered for them. They can go to the https://admin.rocketmath.com page to change it.  You should probably also send them a message so they know this is coming and where to go.

WARNING: If the teacher is already signed up for their own account you won’t be able to add them.  Their account will have to be deleted or merged.

Second way: Import Teacher Mgrs with a CSV file. Watch the video.

If you have more than 15 or 20 teachers to add, you’ll want to use the CSV file method.

 

WARNING: If any of your teachers have already signed up for their own account they will have to be deleted before your csv will work.  Or if they have students and want to be “MERGED” take them off your csv import list. Send us an email and we will merge them (and their students) into your account.

 

Click on the blue button that says “+Import teachers from CSV.”  Open the template that is provided in blue print “Excel template to fill in and then use the SAVE AS command to save the file in the format of Comma-separated value (CSV)

In the file: you just enter each teacher manager’s first and last name, their email address and a password.  (Keep track of the password because you have to tell them what it is!) 

 

After you fill out this information save the file, but use SAVE AS and choose CSV (Comma delimited) as the file format.  See what that looks like to the left. (You don’t need to change the name of the file–just change the format from excel file to csv.  It will put a dot csv at the end of the file name.) If you don’t choose SAVE AS and choose the file format of CSV (Comma delimited) then your file will NOT import.

After saving the file in the CSV format, you have three steps.  1) In the pop-up for importing Teacher Mgrs click on Choose File at the top.  Go and find the file you just saved in the CSV format.

2) Click on the blue button at the bottom that says Parse CSV.

3) Wait for it!  If you don’t include any teachers who already have accounts, it will work.  Another pop-up will appear with the Teacher Mgrs info on it.  Go to the bottom and see another blue button which says “Import Managers”  Click on it to finish importing your teacher managers.

We send your Teacher Mgrs an email immediately.

As you create Teacher managers, we send the email below telling them: 1) Where to login, 2) Their username and password, and 3) Where to get help and information.

Next, you or your Teacher Managers will go on to assign student login information to your “unassigned” seats so the students can login and play.

First–Do you have seats to which to assign logins?

For owners the orange box on your dashboard shows the number “Unassigned Seats” you have that can be assigned to students. 

For Teacher Mgrs, the blue box shows the number of “Available seats”–available for you to assign to students by setting up logins.

Get started with the + Import Students Logins From CSV  turquoise button.

Second–Have you set up Teacher Mgrs?

If you have more than one classroom of students, you will need to assign them to Teacher Mgrs.  So you first need to Add Teacher Mgrs to the account.  Please read and follow the directions about How to Add More Teacher Mgrs to your account BEFORE you start to assign login information to students. 

Plan A: Why not delegate?

If you have Teacher Mgrs, you can delegate the creation of logins to your teacher mgrs, once you have created them. They can each go to admin.rocketmath.com  login to their account and see this popup.

Your Teacher Mgrs can then put in up to 30 student logins on their own.  The usernames have to be unique to your school, but if they use a unique Teacher number and a nickname, (such as 4Alfie, 4Billy, 4Cathy) it should not be hard.  As the owner of the account, you’ll still be able to see all the students and review their progress, but you don’t have to enter all the logins yourself.  When Teacher Mgrs open their account and access this popup it already has their name as the Teacher Mgr.  It is much easier to do Plan A and delegate this to your teachers than to do a school-wide CSV file.

Plan B: If you are going to do everybody’s logins (more than 30) — you want to do an import with a CSV file–watch this video demonstration.

The popup shown below allows owners or Teacher Mgrs to enter up to 30 logins at a time.  There’s a note that says,  If you have to assign more than 30 seats use this link: “Import Student Logins from CSV.”  Click on the link to get to the import screen.

Next: Assign Logins to many seats at once–follow the 4 steps below.

You will see this pop-up page labeled “Import Student Logins From CSV” looks like this without the numbers to guide you .

Step 1.  It’s pretty hard and most people can’t do it correctly, but here goes.

Begin at #1 click on Use only this template. Please SAVE AS file type of CSV (comma delimited).and click it to get the latest, and most properly formatted template for starting your student file.

!!! (Please, you must start with this template and fill in the fields and then save with your name. The system is expecting these headings. Don’t just make up your own file because it won’t work!) Really!  It will never work.  A lot of people go wrong right here.  Start with our template.

See what the blank Excel template looks like below.

Username.  You’ll  create a username for each student. We do not want to collect personally identifiable information on your students, so we don’t want their actual names.  But make sure you know who goes to which username.  Only you need to know, we don’t.   *** See note below.  If you have students with IEPs and a special ed teacher who wants to monitor them, see note **** below.

Passcode.  You’ll  create a passcode for each student. Make it short!

Learning Track code.  Enter the code number, and only the code number (1 through 12), for the Learning Track they will start in. You can change it at any time. Click here for the directions page about Learning Tracks if you need help deciding. This is the next thing that a lot of people get wrong–you have to use the code number.  The computer will not understand the name of the Learning Track.

Teacher Mgr email.  You must add the Teacher Mgr’s email address to connect each student to their Teacher Mgr.  CAREFUL! It needs to be a Teacher Mgr email address that is already set up in the account. If you try to import with Teacher names rather than emails or if a single one of those emails is not in the system the same way–the import will not work!

Class name.  Please leave this blank!  This is a future plan for schools in which teachers have multiple classes.

Look out! The biggest pitfall is this SAVE AS step.

Once you have completed the file, use SAVE AS to save it to your computer. Choose the file type of a CSV (Comma delimited). Note: You work with it as an excel file, so when you’re done you have to choose Save As and from the Save as type find and choose CSV (Comma delimited) in the list.   See what that looks like here.

If it still has  .xlsx appended to the end of the file name then you didn’t save it in the CSV file type. Your file name should have .csv appended at the end if you did it right.  If you don’t choose SAVE AS and select file type CSV (Comma delimited) then your file won’t import–guaranteed!  Here’s where most people go wrong–because like me, I never even noticed there was such a thing as “file type” and had never used it to change the format of a file before.

Be sure to save the file somewhere you can find again, because you’ll need it again in the next step. 

Step 2. Import the CSV file

Now go back to the pop-up page labeled “Import Student Logins From CSV.” See it below and do #2 “Choose file”

Browse to your file saved in the CSV file type (it MUST have .csv appended to the name of your file) you just saved on your computer and select it.  Now the name of the file should show up in this box.

Step 3. Parse the file. I don’t even know what this does, do you?

Then go to the bottom of the page and hit the blue button at #3 that saysParse CSV.”

After you hit “Parse CSV” you’ll see a list of your students if this is working for you.

Step 4. Import the students.

The final step requires you to scroll to the bottom of the list of your students and click on the blue button that says “Import Students.” Then they will be set up in the system.

If something goes wrong, use the red button on your Dashboard that says “Delete ALL students!” It is extreme.  Do NOT do this if some classes have started working!  Do not do this if you have already merged some teachers and their students into your account.  Delete All Students will clear out ALL of your student data, allowing you to start over and re-import.

If you have a bunch of trouble, Delete All students! and send me your CSV file and I will do the import for you. But don’t do that until you have saved it as the file type that shows .CSV at the end. -Dr.Don

***BE KIND.  Your students have to enter the username, passcode and Account number every time they login to play.  So be kind and make these short, easy to remember, and easy to type in.  Initials or nickname for username,  a short word or 4 digits for a passcode.

***You can create and keep a copy of the file with the students’ names, but you can’t import it.  Here’s how:

  1. Upload the blank template onto your computer.
  2. Add a column at the left of the columns that are on the template and label it student names.
  3. Fill out names and usernames and passcodes and Learning Track codes and Teacher Mgr email addresses.
  4. Save a copy of this “with names” file on your computer for use in the school to share with teachers, etc.
  5. Open a copy and delete the first lefthand column with student names and save as file type .CSV (comma delimited) “without names.”
  6. Use that “without names” copy to import into our system.  Now you have both.

****To help the special education teacher monitor students with IEPs put a special two-letter code in the front of their username.  Then using the owner’s login, which shows all the students in all the classes, the special education teacher can use the Search bar to enter that two-letter code and see only the students with IEPs.  

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Step 4: Share Login Info with the Student (and parent)


If you just have your family it’s easy, just tell your kids what their username, passcode and Customer name/number are.  Maybe write it down on a piece of paper?  They have to enter this information every time they want to play.  You can go back and edit that information if you decide you chose something too long to type or too hard to remember.

What if you have a class full of students?

Export students

In your dashboard there is a blue button that says, Export Students(I know you’re wondering who would pay for them sight unseen.)  It is outlined in black in this picture with an arrow pointing toward it.  Clicking on this button does not send your students away, instead it creates an excel file with the login information of all your students listed.  So you can walk around and give them the information.

I promise I will figure out a way that it will print that info out onto little Avery labels that you can paste onto something and give to them.  Just not this month.

 

Parent Letter

Share the login information with parents!

You want your students to play at home as well as at school!  The best way to do that is to let the parents know how their students should login.

  • Print out a class set of this handy Parent Letter
  • Complete each student’s login information so they can take it home.
  • Have them take it home to share with their parents.
  • Note the green feedback button for when there are technical difficulties.

A five to ten minute session each evening at home can make a huge difference in progress!

You can also find a link to this “Parent Letter” on your dashboard in the left hand black navigation bar.

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Step 5: Play the Game and Learn


You may have noticed there were no games at the admin site where you’ve been setting things up.  You are right.  No fun and games there.  The fun is all at another site: https://play.rocketmath.com

Bookmark this site or make a button for it.

PLEASE in self-defense teach your students how to bookmark the site.  Otherwise they’re going to ask you to enter the url over and over again.

The first thing they will see will be this “enter’ screen.  Students just hit the “enter!” button and it sort of wakes up the game, so it knows to ask for the login information.

Students enter Username, Passcode and Account Number

Next the login screen comes up.  Students must enter their username, passcode, and Account Number to login and play.  (Some early adopting customers may have a name there–that’s OK.) Students have to enter all three pieces of information right, so they may need some help in the beginning.

If you aren’t using your account number, we recommend that you change to that. It is shorter and it is unique.  The owner of the account can go back and edit what is in the the Customer Account field in “My Profile” if it something other than your Customer Account.  BEWARE!  If you change that, instantly all the students will have to change what they enter, so you have to let them know.  (Maybe re-do the Parent letters?)

The owner can also edit student’s usernames and passcodes in your dashboard on the row with their info.  I wouldn’t throw in the towel immediately, but there comes a point where it’s smarter to make things easier.

You can also change their Learning Track from the Actions button at the end of that same row.

Encourage students to watch the BASIC TRAINING video.

By the way, here’s a link to the BASIC TRAINING-video I made for them.  (It does not go to YouTube!)  Encourage your students to view it–maybe when they have to take a battery recharge.  It is 9 minutes long. You can see the BASIC TRAINING link in the bottom right corner of the Start page, before or after they play.  In the video, Dr. Don speaks from Mission Control with encouragement and valuable tips on to how to play the game.

Any problems with the game?  Use the Feedback button.

Finally, there is this green Feedback button to the far right of the playing screen.  Students can use that to report a problem, when the game doesn’t go right.  They can click on the screen on the part that isn’t working and it will send the information directly to the developers.  It will also tell the developers what kind of device and which browser the student was using, in case that information is found to be relevant.  Please encourage students to use that so we can get specific information about any glitches in the game.

Ask students to log out after each session.

Students should logout when they are done playing. THIS IS ESSENTIAL IF YOU WANT ANOTHER STUDENT TO BE ABLE TO USE THAT DEVICE!   On every screen in the upper left hand corner is the curvy arrow.  Clicking on that will take you back to the Start Your Mission page.  Clicking it again will take the students to the Logout page, which just has a white logout box.  Clicking on that box logs them out.  It is helpful to the playing of the game if they logout each time they are done.  Also, they have to be logged out for you to change their Learning Track.

At first, it may seem like the way Rocket Math presents the same simple facts over and over, is so easy, it must be a waste of time.

       But like anything you learn, you have to start where it seems easy and then build up to where it is hard.  Rocket Math has been effective helping students learn their math facts for over 20 years.  It is designed according to scientifically designed learning principles, which is why it works, if students will work it.  Rocket Math carefully and slowly introduces facts to learn in such a way that students can achieve fluency with each set of facts as they progress through the alphabet A through Z.  Let me explain.
         Set A begins with two facts and their reverses, e.g., 2+1, 1+2, 3+1 and 1+3.  Dead simple, huh?  But in answering those the student learns what it is like to instantly “know” an answer rather than having to figure it out.  The student says to himself or herself, “Well, I know that one.”  The student learns he or she can answer a fact instantly with no hesitation every time based on recall and not figuring it out.  The game requires the student to answer the problems at a fast rate, proving that he or she knows those facts.  Once that level is passed the game adds two more facts and their reverses,.  The same process of answering them (and still remembering Set A) instantly with no hesitation every time.  When that is achieved, the game moves the student on to Set C, two more facts and their reverses.  Eventually, every student gets to a fact on which they hesitate (maybe one they have to count on their fingers), meaning they can’t answer within the 3 seconds allowed.  Mission Control then says the problem and the correct answer, has the student answer that problem, then gives two different facts to answer and goes back to check on the fact the student hesitated on again.  If the student answers within 3 seconds then the game moves on.
 
     In the Take-Off phase the student is introduced to the two new facts and their reverses.  That’s all the student has to answer.  But the student has to answer each one instantly.  If the student is hesitant on any of those facts (or makes an error) then they have to Start Over and do the Take-Off phase over again.  They have to do 12 in a row without an error or a hesitation.  Once the Take-Off phase is passed the student goes into the Orbit phase, where there is a mix of recently introduced facts along with the new facts.  The student has to answer up to 30 facts, and is allowed only two errors or hesitations. After the third error or hesitation the student has to Start Over on the Orbit Phase.  Once the Orbit phase is passed, the student goes on to the Universe phase, which mixes up all the facts learned so far and presents them randomly.  Again the student has to do up to 30 problems and can only hesitate on 2 or them or he or she has to start over.  But once the student proves that all of those facts can be answered without hesitation, the game moves on to the next level, introducing two more facts and their reverses.
      In the Worksheet Program, students practice with a partner.  In the Online Game the student practices with the computer.  In both versions of Rocket Math the students follow the same careful sequence and slowly, but successfully, build mastery of all of the facts in an operation.  It’s hard work and takes a while, but we try to make it fun along the way.  It will work for everybody, but not everybody is willing to do the work.  At least, now you understand how Rocket Math is designed so it can teach mastery of math facts.

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Step 6: Manage and Monitor Students Progress


7 things (like Learning Tracks) you can change for Individual students on their green Individual Action Button

When you want to change something for an individual student, go to the green button at the end of that student’s row that says Individual Action.”  Pull down for a short menu, outlined in green in this picture.   Options include :

 

1. Change Learning Track

When the student finishes Level Z of their assigned Learning Track, you will need to change them to whatever Learning Track you want them to learn next.

Learning Track Alerts (you need this!).  You need to have an email sent to you whenever one of your student completes a Learning Track because you have to change them to a new Learning Track before they can continue playing.  You can enable Learning Track Alerts on your dashboard by clicking the orange button that says “Enable Learning Track Alerts.”  If that is already enabled you will see a red button that says “Disable Learning Track Alerts.”

 

First click on the Individual Action button at the right end of the student’s row.  When you click on “Change Learning Track” you will get the pop-up you see here which lists the Learning Tracks available.  Click on the tiny arrow at the right edge of the box to reveal your choices. Choose the one you want and then click on the green “Assign” button.

Which Learning Track should I do next?  Here is a link in these FAQs to a discussion of Learning Tracks in the Online Game.  It gives you some idea of what order you should assign Learning Tracks.  There are many options, so we leave it up to you to make the choices.

Note: Changing a Learning Track will put them back to Set A in the track they just left. Don’t change Learning Tracks based on student requests, as they really, really need to finish a Learning Track to master those facts and you don’t want them to have to start over at Set A again.

New feature! Restore Student Progress.   

In case you accidentally change a student’s Learning Track, or even “re-assign” the Learning Track, they will be put back to Set A and will be very annoyed.  Let Dr. Don know immediately with an email to [email protected]  and he can restore the student’s progress. You’ll have to tell him your email and account as well as the student’s username, but if you’re quick about it, he can get that work restored.  Won’t be possible a week later, but the next day, yes, we can restore progress.  

BEWARE OF STUDENTS WANTING TO CHANGE LEARNING TRACKS!

Students may ask you to change their Learning Track, just as soon as it gets a little hard.  They may have to start over a couple of times and if they lack much perseverance, they will want to quit. But they only learn the facts if they stick with it.  If they skip around they are going to be wasting their time.  If you assigned it, then they ought to be learning those facts.

Here is a link to a “Toughness Certificate” you can use for students who have a hard time with Rocket Math and need to be encouraged to stay the course.

Starting all over.  You can also tell students (and this is a fact) that if they leave a Learning Track, when they come back, they start over at Set A.  So they lose all they have gained by quitting before they reach Level Z.  I believe that teaching the lesson that hard work and perseverance helps you succeed, especially when you are getting discouraged, is the best thing we can do for young people.  Encourage them to stay the course.  Then celebrate mightily when they succeed!  Woo-hoo!  They are learning a great life lesson.

 

2. Erase a student.

Deletes the student, deletes his/her credentials and his/her progress records, and makes the seat available for different credentials for another student.

3. Edit a student.

So you can change that student’s username and/or password but keep the progress records.

 

4. To change Teacher Mgr. first Disconnect Teacher Mgr.

Only the owner (AKA Subscription Manager) can change Teacher Mgr.  If you are the owner/subscription manager for your school you can change Teacher Mgrs for an individual student. Begin by choosing “Disconnect Teacher Mgr” from the Individual Action button.  This makes the student a sort of free agent (Teacher Name becomes n/a) so you can assign a new Teacher Mgr.

5. Connect Teacher Mgr.

This function is only available when a student is a free agent (when the Teacher Name is n/a) and therefore needs a Teacher Mgr. You click on it, and  this pop-up appears with a list of the available Teacher Mgrs in your account.  Choose the one you want and hit the green Connect button.

Only students who are free agents (who have n/a in the Teacher column) can be connected to a Teacher Mgr.  Be sure to “select” the students you want to connect to a new teacher.  After you have selected them go to the orange Bulk Actions button, pull down and you’ll see “Connect Teacher.”  Choose that action and a pop-up will give you the options of Teacher Mgrs in the account (see the picture).  You have to pull down to see who all is available, but then select one and hit the green “Connect” button to make it happen for all the students you had selected.

NOTE: There is a button to “Update Database” that allows you to change a lot of records all at once–say at the start of a new school year.  Here is the link to the help page about the “Update Database” function.

 

6. Change Play Time–You can do it, but should you?

Our 20-minute “Battery Down” forced break is a feature not a bug!  Slamming through these facts at the rate of 3 seconds apiece (or less as they go faster) is very INTENSE.   Students will do this game for a couple of hours at a time if you let them.  But, here’s the problem.  They will only do it for a couple of days, and then they will just wear out.  They just won’t want to do it anymore. We don’t want them to lose their enthusiasm, so……. 

After five minutes of play, up comes this screen (to the left).  We say the battery is down and will need at least 20 minutes to “recharge.” The countdown timer shows the amount of time left until the student’s break is over.  The student has to take at least a 20 minute break.  We want them to do a little practice a couple of times a day, but spaced out over a month or two.  The it takes for them to get through an operation, (the longer this is spaced out) the longer they will retain the information.  And they need to know these facts for a lifetime!  So a little bit each day is far better than sitting down for long periods of time until they are sick of it.


We purposely planned for your students to end a session anxious to play again.

Yes, they may complain that they have to stop, but that ensures that they will want to come back again later.  You want them to end their sessions wanting to play more.  That’s how you can get them to play and practice, time after time, day after day until they reach Level Z.  That’s how we win and that’s how they win! before the forced break.

You can now increase play time to ten or 15 minutes, but should you?  Only if they still LOVE it! 

After years of game play lasting only five minutes at a time (under pressure from customers) Dr. Don allowed a change.  We added a feature to allow you, the parent or teacher, to adjust student play time UP to ten or even 15 minutes. The option is found under on both the orange bulk Actions button and the blue individual Action button.  

But with this freedom comes a great responsibility.   You have to make sure they are still enjoying playing! If you increase the time, you have to make sure they are not getting tired of playing!  The minute you hear a student moan or groan or complain, please move them back to 5 minutes! Seriously!! The first time anyone complains, move them back to 5 minutes.  And anyone else who does it, move them too.   They can learn just fine only working five minutes at a stretch!  

Remember, you want them to practice at home also, which they won’t do if they are getting sick of it.  You want them to practice the whole time they are assigned to do it–and they won’t do that if they aren’t motivated to keep going.  So you better be sure if you move them up to ten or fifteen minutes.   

7. Change Game Speed–You can do it, but should you? 

You can change how fast the student has to answer, but you probably should not.  The main goal of Rocket Math is for students to commit facts to memory, to be able to answer them instantly, from recall.

Recall is instantaneous, but “figuring out” is not.

The fast pace means they don’t have time to “figure out” a fact–they just have to remember it.  If they don’t remember, then the game gives them a LOT of practice on a very small number of facts, until they do remember them. That is exactly the point of the game.  We want them to stop having to “figure out” facts and just remember the answer.   If the students are not used to “recalling” facts they will think that the game is just “too fast” for them.  If they keep playing and learning, more and more facts are committed to memory and can be answered instantaneously.  Almost everyone can do it–if you insist on it.

 

The danger in slowing the game down for most students.  If you let students play at the slower speeds they may never use “recall” and instead may figure out the facts over and over.  Until I realized the difference, I allowed my students to take their time to figure out facts.  Many of my students never committed facts to memory all year long!  If, as we do in Rocket Math, you only ask them to remember two facts and their reverses at a time, everyone can remember two facts.  It takes just a few minutes to realize that they can, in fact, remember that answer instantaneously.  Once they use recall, they remember the answer in less than a second, and then three seconds to input it, is quite doable.  If you slow down the game speed, they may NEVER realize they can remember the fact, instead of figuring it out each time.

Many students may complain, but only if their difficulty score is over 3.0 do they need an adjustment made.  Students are not used to memorizing, which invariably involves repeating things over and over.  All students should expect to “Start Over” often, but some are upset by even starting over once.  Some are shocked the first time they cannot answer a problem in the 3 seconds allotted.  They don’t realize that persisting in playing will help them learn the fact fast enough to answer in 3 seconds.    Their difficulty score, from the Review Progress screen tells you whether or not the game is too fast for them.

You can sort your class based on their difficulty scores–as the teacher did in this picture.  A difficulty score under 3.0 means the student has to start over on average fewer than 3 times for each part passed.  That is not too difficult.  Some students have difficulty scores under 1.0 and Rocket Math is very easy for them.  Only students with difficulty scores over 3.0 should you consider to have their speed changed–and then only if you know they require accommodations.  On the other hand, students with difficulty scores under 0.1 should be challenged to take on the Faster speed!

 

The options for speed are:

  • Normal, at 3 seconds to answer (double that for two digit answers)
  • Slow, at 4.5 seconds to answer per digit
  • Slowest, at 6 seconds to answer per digit
  • Fast, at 2.25 seconds to answer per digit

 

First, you’ll disconnect from current Teacher Mgr, then you’ll connect to a new Teacher Mgr.

NOTE: There is a button to “Update Database” that allows you to change a lot of records all at once–say at the start of a new school year.  Here is the link to the help page about the “Update Database” function.

For Individual students use the green Individual Action Button

When you want to change something for an individual student, go to the green button at the end of that student’s row that says Individual Action.”  Pull down for a short menu, outlined in green in this picture.

Step 1: First Disconnect Teacher Mgr.

Only the owner (AKA Subscription Manager) can change Teacher Mgr.  Teacher Mgrs cannot do this.  If you are the owner/subscription manager for your school you can change Teacher Mgrs for an individual student. Begin by choosing “Disconnect Teacher Mgr” from the Individual Action button.  This makes the student a sort of free agent (Teacher Name becomes n/a) so you can assign a new Teacher Mgr.

Step 2: Connect to a new Teacher Mgr.

This function is only available when a student is a free agent (when the Teacher Name is n/a) and therefore needs a Teacher Mgr. You click on it, and  this pop-up appears with a list of the available Teacher Mgrs in your account.  Choose the one you want and hit the green Connect button.

Only students who are free agents (who have n/a in the Teacher column) can be connected to a Teacher Mgr.  Be sure to “select” the students you want to connect to a new teacher.  After you have selected them go to the orange Bulk Actions button, pull down and you’ll see “Connect Teacher.”  Choose that action and a pop-up will give you the options of Teacher Mgrs in the account (see the picture).  You have to pull down to see who all is available, but then select one and hit the green “Connect” button to make it happen for all the students you had selected.

 

For groups of students use the orange “Bulk Actions” button.

First, select the students to whom the orange ‘Bulk Actions’ button will apply

When you want to change something for a group of students, you will use to the orange button on the right side above the names that say “Bulk Actions.”  You will first have to select the students to whom the bulk action should apply.  We’ll explain the functions below.

First select the students you want to affect. 

To select the students put a check mark in the little box at the left hand side of their row.  If that will be tedious, you can check the Select All box, a check mark will go onto all the students showing on your screen.

How many at a time do you want to see?  Above the word Select you can choose how many of your students you want to show at a time on your screen.  The options are: 10, 25, 50, 100 or All.

Or use the search bar to select who you want to see in your display.  You can use the search bar to limit who shows up–for example entering a teacher’s name will display only her students.  Then you can use “Select All” to put a check mark only in front of that teacher’s students.

Remember: on the Bulk Actions button somebody has to be selected (have checkmarks in front of their name) or nothing happens!

Step 1. Disconnect Teacher Mgr(s)

First select the students you want to change Teacher Mgr(s).  The first step in changing the Teacher Mgr. for a group of students is to make them  free agents.   Pull down and click on “Disconnect Teacher.”  Now the student or students are sort of a “free agent” if you will. In the place in the dashboard where it used to say the name and email of a Teacher Mgr it now says n/a.

Step 2. Connect Teacher Mgr(s)

Only students who are free agents (who have n/a in the Teacher column) can be connected to a Teacher Mgr.  Be sure to “select” the students you want to connect to a new teacher.  After you have selected them go to the orange Bulk Actions button, pull down and you’ll see “Connect Teacher.”  Choose that action and a pop-up will give you the options of Teacher Mgrs in the account (see the picture).  You have to pull down to see who all is available, but then select one and hit the green “Connect” button to make it happen for all the students you had selected.

 

 You can change things on the green Individual Action Button

When you want to change something for an individual student, go to the green button at the end of that student’s row that says Individual Action.”  Pull down for a short menu, outlined in green in this picture.

Yes, you can change Game Speed, but should you? 

a student who does not know her math facts is counting on her fingers.You can change how fast the student has to answer, but you probably should not.  The main goal of Rocket Math is for students to commit facts to memory, to be able to answer them instantly, from recall.

Recall is instantaneous, but “figuring out” is not.

The fast pace means they don’t have time to “figure out” a fact–they just have to remember it.  If they don’t remember, then the game gives them a LOT of practice on a very small number of facts, until they do remember them. That is exactly the point of the game.  We want them to stop having to “figure out” facts and just remember the answer.   If the students are not used to “recalling” facts they will think that the game is just “too fast” for them.  If they keep playing and learning, more and more facts are committed to memory and can be answered instantaneously.  Almost everyone can do it–if you insist on it.

 

The danger in slowing the game down for most students.  If you let students play at the slower speeds they may never use “recall” and instead may figure out the facts over and over.  Until I realized the difference, I allowed my students to take their time to figure out facts.  Many of my students never committed facts to memory all year long!  If, as we do in Rocket Math, you only ask them to remember two facts and their reverses at a time, everyone can remember two facts.  It takes just a few minutes to realize that they can, in fact, remember that answer instantaneously.  Once they use recall, they remember the answer in less than a second, and then three seconds to input it, is quite doable.  If you slow down the game speed, they may NEVER realize they can remember the fact, instead of figuring it out each time.

Many students may complain, but only if their difficulty score is over 3.0 do they need an adjustment made.  Students are not used to memorizing, which invariably involves repeating things over and over.  All students should expect to “Start Over” often, but some are upset by even starting over once.  Some are shocked the first time they cannot answer a problem in the 3 seconds allotted.  They don’t realize that persisting in playing will help them learn the fact fast enough to answer in 3 seconds.    Their difficulty score, from the Review Progress screen tells you whether or not the game is too fast for them.

You can sort your class based on their difficulty scores–as the teacher did in this picture.  A difficulty score under 3.0 means the student has to start over on average fewer than 3 times for each part passed.  That is not too difficult.  Some students have difficulty scores under 1.0 and Rocket Math is very easy for them.  Only students with difficulty scores over 3.0 should you consider to have their speed changed–and then only if you know they require accommodations.  On the other hand, students with difficulty scores under 0.1 should be challenged to take on the Faster speed!

Changing the Game Speed

Here’s what the game speed change looks like.

 

The options for speed are:

  • Normal, at 3 seconds to answer (double that for two digit answers)
  • Slow, at 4.5 seconds to answer per digit
  • Slowest, at 6 seconds to answer per digit
  • Fast, at 2.25 seconds to answer per digit

 

Bulk Actions Button for a group of students:

First, select the students to whom the orange ‘Bulk Actions’ button will apply

When you want to change something for a group of students, you will use to the orange button on the right side above the names that say “Bulk Actions.”  You will first have to select the students to whom the bulk action should apply.  We’ll explain the functions below.

First select the students you want to affect. 

To select the students put a check mark in the little box at the left hand side of their row.  If that will be tedious, you can check the Select All box, a check mark will go onto all the students showing on your screen.

How many at a time do you want to see?  Above the word Select you can choose how many of your students you want to show at a time on your screen.  The options are: 10, 25, 50, 100 or All.

Or use the search bar to select who you want to see in your display.  You can use the search bar to limit who shows up–for example entering a teacher’s name will display only her students.  Then you can use “Select All” to put a check mark only in front of that teacher’s students.

Remember: on the Bulk Actions button somebody has to be selected (have checkmarks in front of their name) or nothing happens!

7 things you can do for a group of students on the orange ‘Bulk Actions’ button

You can hover over the Bulk Actions button to see the menu of actions you can do to a group of students.  Click on the button to choose one of the functions, outlined in orange in this picture.   Bulk Actions functions include:

1. Export progress of a group of students

Get an excel file of how they are doing.  Explained in the How to Monitor Progress FAQ.

2. Export Learning Track Summaries of a group of students

See how far each student has gone in each Learning Track they’ve worked on. Explained in the How to Monitor Progress FAQ.

5. Erase Students

Deletes the selected students, deletes their credentials and their progress records, and makes the seats available for different credentials for other students.  If this is for a new school year, you might want to use the Update Database button instead.

6. Change Play Time–You can do it, but should you?

Our 20-minute “Battery Down” forced break is a feature not a bug!  Slamming through these facts at the rate of 3 seconds apiece (or less as they go faster) is very INTENSE.   Students will do this game for a couple of hours at a time if you let them.  But, here’s the problem.  They will only do it for a couple of days, and then they will just wear out.  They just won’t want to do it anymore. We don’t want them to lose their enthusiasm, so……. 

After five minutes of play, up comes this screen (to the right).  We say the battery is down and will need at least 20 minutes to “recharge.” The countdown timer shows the amount of time left until the student’s break is over.  The student has to take at least a 20 minute break.  We want them to do a little practice a couple of times a day, but spaced out over a month or two.  The it takes for them to get through an operation, (the longer this is spaced out) the longer they will retain the information.  And they need to know these facts for a lifetime!  So a little bit each day is far better than sitting down for long periods of time until they are sick of it.


We purposely planned for your students to end a session anxious to play again.

Yes, they may complain that they have to stop, but that ensures that they will want to come back again later.  You want them to end their sessions wanting to play more.  That’s how you can get them to play and practice, time after time, day after day until they reach Level Z.  That’s how we win and that’s how they win! before the forced break.

You can now increase play time to ten or 15 minutes, but should you?  Only if they still LOVE it! 

After years of game play lasting only five minutes at a time (under pressure from customers) Dr. Don allowed a change.  We added a feature to allow you, the parent or teacher, to adjust student play time UP to ten or even 15 minutes. The option is found under on both the orange bulk Actions button and the blue individual Action button.  

But with this freedom comes a great responsibility.   You have to make sure they are still enjoying playing! If you increase the time, you have to make sure they are not getting tired of playing!  The minute you hear a student moan or groan or complain, please move them back to 5 minutes! Seriously!! The first time anyone complains, move them back to 5 minutes.  And anyone else who does it, move them too.   They can learn just fine only working five minutes at a stretch!  

Remember, you want them to practice at home also, which they won’t do if they are getting sick of it.  You want them to practice the whole time they are assigned to do it–and they won’t do that if they aren’t motivated to keep going.  So you better be sure if you move them up to ten or fifteen minutes.   

7. Change Game Speed–You can do it, but should you? 

You can change how fast the student has to answer, but you probably should not.  The main goal of Rocket Math is for students to commit facts to memory, to be able to answer them instantly, from recall.  The fast pace means they don’t have time to “figure out” a fact–they just have to remember it.  If they don’t remember, then the game gives them a LOT of practice on a very small number of facts until they do remember them.  If the students are not used to “recalling” facts they will think that the game is just “too fast” for them.  But really, almost everyone can do it.

Only if their difficulty score is over 3.0 do they need an adjustment made.  Their difficulty score, from the Review Progress screen tells you whether or not the game is too fast. You can sort your class based on their difficulty scores–as the teacher did in this picture.  You can then change the speed of play for the students with difficulty scores over 3.0.

A difficulty score under 3.0 means the student has to start over on average fewer than 3 times for each part passed.  That is not too difficult.  Some students have difficulty scores under 1.0 and Rocket Math is very easy for them.  Only students with difficulty scores over 3.0 should have their speed changed.  On the other hand, students with difficulty scores under 0.1 should be challenged to take on the Faster speed!

The options for speed are:

  • Normal, at 3 seconds to answer (double that for two digit answers)
  • Slow, at 4.5 seconds to answer per digit
  • Slowest, at 6 seconds to answer per digit
  • Fast, at 2.25 seconds to answer per digit

 

 

 

 

 

BEWARE!

Students may ask you to change their Learning Track, just as soon as it gets a little hard.  They may have to start over a couple of times and if they lack much perseverance, they will want to quit. But they only learn the facts if they stick with it.  If they skip around they are going to be wasting their time.  If you assigned it, then they ought to be learning those facts.

Here is a link to a “Toughness Certificate” you can use for students who have a hard time with Rocket Math and need to be encouraged to stay the course.

Starting all over.  You can also tell students (and this is a fact) that if they leave a Learning Track, when they come back, they start over at Set A.  So they lose all they have gained by quitting before they reach Level Z.  I believe that teaching the lesson that hard work and perseverance helps you succeed, especially when you are getting discouraged, is the best thing we can do for young people.  Encourage them to stay the course.  Then celebrate mightily when they succeed!  Woo-hoo!  They are learning a great life lesson.

This Session Completed screen is a feature, not a bug.

Slamming through these facts at the rate of 3 seconds apiece (or less as they go faster) is very INTENSE.

Students will do this game for a couple of hours at a time if you let them. But, here’s the problem.  They will only do it for a couple of days, and then they will just wear out.  They just won’t want to do it anymore.  We don’t want them to lose their enthusiasm, so…….

After five minutes of play**, up comes this screen (to the right).  Here is the script for what Mission Control says to the student:

Mission Control here. Great work, astronaut!  You have finished your session.  You are done for now.  You have worked hard and we think you deserve a break to go do something else.  You can’t do another Rocket Math session for at least an hour.  Check with your teacher or parent to find out if you are eligible to have longer sessions. Logging you and Mission Control out. 

[ ** If play time is less than five minutes, that is a technical glitch and should be reported on the green feedback button.]   

The student should take an hour break, but must take at least a 20 minute break.  If they log back in too soon they will see the battery down screen. The game will not start again until this countdown is finished.  They should log out and go do something else, rather than sit and wait for the time to end.

We want students to do a little practice a couple of times a day, but spaced out over a month or two.  The longer it takes for them to get through an operation, (the longer this is spaced out) the longer they will retain the information.  And they need to know these facts for a lifetime!  So a little bit each day is far better than sitting down for long periods of time until they are sick of it.

We purposely planned for your students to end a session anxious to play again.

Yes, they may complain that they have to stop, but that ensures that they will want to come back again later.  You want them to end their sessions just dying to play more.  That’s how you can get them to play and practice, time after time, day after day until they reach Level Z.  That’s how we win and that’s how they win!

You can Change play time to ten or 15 minutes, but should you? Only if they still LOVE it!

After years of allowing game play to last only five minutes at a time, under pressure from customers, Dr. Don allowed a change.  We added a feature to allow you, the parent or teacher, to adjust student play time UP to ten or even 15 minutes.  But with this freedom comes a great responsibility.   You have to make sure they are still enjoying playing!  If you increase the time, you have to make sure they are not getting tired of playing!  [Anecdotally, some students complained on the green feedback button the first day they had to play for ten minutes!]  The minute you hear a student moan or groan or complain, please move them back to 5 minutes! Seriously!! The first time anyone complains, move them back to 5 minutes.  And anyone else who does it, move them too.   They can learn just fine only working five minutes at a stretch!  Remember, you want them to practice at home also, which they won’t do if they are getting sick of it.  You want them to practice the whole time they are assigned to do it–and they won’t do that if they aren’t motivated to keep going.  So you better be sure if you move them up to ten or fifteen minutes.

The more students do, the more you need to motivate them.

I recommend you watch this video on Motivating Students.

The best way to motivate students, of course, is to find ways to have them share their success. You can see, in the main rainbow navigation bar, two (2) easy-to-use tools available for you, the light blue, Color in Rocket Chart and the  darker blue, Learning Track Certificates.

(1) The Color in Rocket Chart.

This chart is the same for all Learning Tracks.  You or the student need to check-off the Learning Track before they begin.  [Notice the implied, “Collect all 16!]  Students color each segment after their complete a phase such as Take-Off, Orbit or Universe.  In the game they get congratulated and the student can color in the Rocket Chart and then click the “go” button to start the next phase.  Some students may not want to stop during their few minutes of play, and they can color in whatever they have passed after the whole session has ended.  Students color in from the bottom as they finish the phases and finish the sets from A to Z.

Here’s an example of a student proudly displaying (for the teacher’s camera phone) an early version of completed Rocket Chart.  Students are proud of it because they worked hard to fill it up and because you act like it is a big deal.

 

 

 

 

 

(2) Learning Track Certificates.

The second motivational tool right there in your navigation bar is the Learning Track certificates.  We created 16 of them–a different one for each Learning Track.  We have them in grayscale (if you don’t have a color printer) and in beautiful, living color.

If you aren’t keeping track of who finishes which Learning Track you can click on the “Export Learning Track Summary” function from the orange Actions button and you’ll get a list of who got to Level Z with which Learning Tracks.

Have a ceremony every couple of weeks and award these certificates to the students who earned them.  Call them up, shake their hand (have the principal come in for this to make it really special), give them their certificate, and have them stand and receive any other students who earned certificates.  Because all your other students know they can get to Set Z, they will be motivated to do so.  Your job is to make them want to keep doing the Rocket Math game until they complete ALL the Learning Tracks.

KEEP ‘EM COMING BACK!

Review Progress screen (default or found at top of Main Navigation bar)

(10 minute video above covers all of the below information.)

While student are playing, you can see how they are progressing without looking over their shoulder.  After students have begun playing, Review Progress will become the default screen.

  • The first column is Username.  We don’t keep PII*.

There is a list of the titles of the other 12 columns of information displaying their progress. You can hide (by unchecking the title) or display (by checking the title) any column other than the username.

  • What learning track they are currently in,
  • Login  The date they last logged in (you can tell if they played recently).

You can sort by the data in any column.  There are little up and down arrows by the title of the column.  Click to sort by that column.  As you can see in the picture, this data is sorted by PPT (parts passed today) because there is a little stack next to the down arrow.  That shows that the data is ordered going from smallest to highest.  Click again to reverse the direction.  Click on a different column to sort by that column instead.  This will be helpful for you to find the student who is logging on most often, or the student who is having the most difficult, or the student who has not logged in recently,

 

  • Latest 1-minute RACE results.  The game schedules a 1-minute RACE after Sets A, i, R, and Z.  You can think of it as a test, but we don’t want the students to.  You can also assign 1-minute races at any time.  The results of the latest 1-minute race for each student will be displayed here.  It shows as the number of problems correctly answered/the number of problems answered in one minute. You can monitor student fluency with this number.  As they move through the A to Z levels they should be developing fluency as well.  There are buttons on your dashboard that will allow you to export spreadsheets with the cumulative data of each of your students as well as your class as a whole.  But this here just gives you the latest numbers.

 

  • # of Start Overs.  When a student has three errors in any phase, Take-Off, Orbit or Universe, after they correct and practice the error, they game will take them to “Start Over.”  The student has to do that part over again, before they can pass it. [Note: Mission Control gives a bit of encouragement when they get a Start Over.] This is how the game gives the student extra practice on items where they need it.  This is equivalent to going back three problems in the Worksheet Program, or putting the missed flashcard back three items.  It is designed to give the student some extra practice where they need it.  Start-Overs are not a punishment and not a problem!  Everybody should have some Start Overs.  Some students and some facts need more practice than others, so they get more Start Overs. So what you see in progress monitoring is the number of times they had to start over. Remember, there are 24 levels with three phases for each, for a total of 78 parts.  A student who finishes with fewer than 78 Start Overs is having an easy time of it.

Note:  There is no need for you to intervene to do corrections, as the problem has already been re-taught to mastery before you even see the scores.  The game targets any problem on which there was an error or a hesitation it counts as a strike. Mission Control immediately tells them the problem and the answer and then they are required to enter the correct answer to move forward. Then in the correction mode they do two other problems and then the game presents the target problem again.  If they get it right within the time limit, the game moves out of correction mode and goes back to doing the problems in the phase they are in. 

 

  • Difficulty score.   The difficulty score tells you the number of times per phase that each student had to start over.
    • [If you sort your students based on difficulty score, you can get a display similar to what is shown here.]
    • We expect students will need to “Start Over” at least once per phase–giving them a difficulty score of 1.0.   We expect a difficulty score of between 1.0 and 3.0.
    • A difficulty score under 1.0 and it is easy for the student.  Students with scores below 1 are finding this pretty easy (they average less than one Start Over every part).
    • Student scores over 3 are having a harder time.  Watch them play to see if they have some bad habits you can help them correct.  If they are passing eventually they are learning, but they are going to need more encouragement to get there, because it is a lot harder for them.
    • Over 3.0 is hard enough you may need to slow the game play. You can adjust the speed of game play for them from Regular (3.0 seconds per answer) to Slow (4.5 seconds, or Slowest 6.0 seconds per answer).  However, students who are really tough can manage to keep learning with difficulty scores higher than 3.0.  But you should be very impressed with any student who has that much perseverance.

 

  • PP stands for Parts Passed–this is the total number of parts or phases passed so far in this Learning Track.  The column is boxed in goldenrod for this picture. Remember, there are three phases to each A-Z level, T-Take Off, O-Orbit, U-Universe so a total of 78 parts for each Learning Track.  As students finish 3 parts and complete a level it is colored goldenrod in the chart as a graphic display of their progress.

 

  • PPT stands for Parts Passed Today.  This shows in green.  The first student passed 6 parts today in this picture, which completed two levels!  But then if you look back at the calendar of logins for today, that student had 5 logins today, so the student was really working. Remember that students can only play for a few minutes at a time, so passing one or two parts is all you can expect in one login.

 

  • Sessions in the last 2 weeks.  A session is counted whenever a student plays until the battery recharge screen ends the session. This section shows a mini calendar of the last two weeks with a letter for every day: S M T W T F S.  Every day that this student completed a session there will be a number instead of a letter.  If the student did only one session, there will be a “1” showing.  You can see the numbers underlined in red for the first student.  If that student completed a second session, there will be a “2” in that spot.  A “3” or a “4” means this student is really going for gold!

 

  • Total.  This is the total of sessions that student has completed in the last two weeks.  (We just added up the numbers in the calendar for you.)  You can use this total to recognize and reward students who are really putting forth a good effort.

 

  • Current Set letter.  The unlabeled column is the current set on which the student is working.  This information is graphically displayed to the right.

How to export results of 1-minute tests races

The game collects the student scores on all the 1-minute races that students do.  The data is collected in two different spreadsheets.  One is for the “Assigned races” which are optionally assigned by the teacher.  These can be interesting and will show progress.  However, the SCHEDULED races are the most critical as they are taken by students at the same points (beginning, middle, and end) in their development, after Sets A, i, R, and Z. These will demonstrate the steady development of fluency as students put more and more facts into their memory banks!  These spreadsheets will also show the averages across the students in your class or school, which will give you an idea of where students stand in relation to norms.

How to “export” student progress and a summary of Learning Tracks.

Step 1: Select the students to whom the action will apply.

You need to put check marks in the box at the start (left hand) of the row for every student to whom you wish to apply an action.  You can choose “Select All” from the menu at the top of the column of boxes.  Students without a check mark by their row will not receive the intended action.

Step 2: Go to the orange Bulk Actions button.

With the students selected, find the orange Bulk Actions button (above the names) and pull down for a the menu of Actions that can be applied to all the selected students.

Step 3: Choose your Actions

You may choose between Export Progress and Export Learning Track Summary explained below on this page. Also available are Disconnect and Connect Teacher Mgr [explained in 6A of the Help menu]  which are used to change Teacher Mgr.  You can erase students in bulk if you need to.  Finally you can change the amount of play time, which is explained in 6B of the Help menu.

Export Progress

If you choose the Export Progress (with the students selected) a file will download on your computer, wherever your browser puts downloaded files.  This is an excel type file and will open with whatever your computer chooses to open it with.

Looks like this one.  But then you can share with whomever, or take it home to peruse over with your favorite beverage.  Same information as noted above in Review Progress.

Remember, the system will export the data for all the students selected.  However, only the first 100 students are displayed and selected on the first page.  You have to go to the bottom of the list and go to the other pages. (See above.)  Once there the students on that page will be selected and you can export their data.

Export Learning Track Summary.

You can also select in the pull down menu the Learning Track Summary.  The system is collecting data on student progress in all Learning Tracks they complete.  You will know which Learning Tracks each student completed during the year, as well as what level they completed on each Learning Track when they left it.

Remember, the system will export the data for all the students selected.  However, only the first 100 students are displayed and selected on the first page.  You have to go to the bottom of the list and go to the other pages. (See above.)  Once there the students on that page will be selected and you can export their data.

*PII–Personally Identifiable Information

Using the Update Database button to make a lot of changes (such as new teacher(s) or start of new year) all at once.

We have a feature that will allow you to change or “update” your database to change Teacher Mgrs and or Learning Tracks for all or most of your students all at once.  See the teal button (pictured to the right) on your dashboard that says “Update database.”

This update can only be done from within the owner or Subscription Manager’s account.

 

This will enable you to update as many Teacher Mgrs or Learning Tracks as you want with one import.  Handy for starting the new school year!   When you click on the Update Database button you’ll see the pop-up. pictured below, that tells you what to do, but we’ll cover it anyway.

 

You start by hitting “Click here” to get an up-to-date file of all the student logins in your account.  (Hopefully, you do this when no one is around making changes in the student logins or Learning Tracks while you are doing this.)

Change this file to update your database. 

You can then make changes in this file as you want.  You can change the number of the Learning Track for students to a different code.  You can change the Teacher Mgrs by putting in the email address of a different Teacher Mgr (who is already in your account).  You can delete the logins of students who are no longer with you.  You can add new student logins.  You can do these changes but leave the username and password intact for existing students, so they can login as they did before.  This will also retain their progress and the record of the Learning Tracks they have completed.

Save As CSV (Comma delimited)

Now for the hard part.  After making changes, save the file with a new name but choose SAVE AS and pick CSV (comma delimited) as the file type.  This is the only way it will import.  You can save as Comma Delimited from a Mac if you save it in Google first, then save as Comma Delimited.  Be sure to rename so you know which is the new file!

 

Now you are ready to import it back again.  Click on the Update Database button.  See the choose file box, and browse to find the new file you just created.  Then click on the blue button to Parse File and it should all happen for you.  You will immediately (well, almost immediately) get a report on this pop-up telling you of any problems.  You may have some rows that will not import because of issues.  You can fix those and re-import the whole file.

As always, we’re here to help if you get stuck. Email Dr Don at [email protected]   If you get something technically weird, please use the green feedback button on the right hand edge of your screen to report glitches directly to the technical experts.

The results of the 1-minute tests races prove that your students are building fluency.

We have a feature that demonstrates that students are developing fluency while doing a Learning Track. We call it a “1-minute RACE.”

As with all good progress monitoring measures, the 1-minute tests races present a random selection of ALL the facts in the Learning Track even the ones they have not yet worked to memorize.  Students are allowed and encouraged to “hit the checkmark” and skip any problems they don’t know, or they can take the time to “figure out” any facts they have not yet memorized, which they should be able to do before they begin memorization.  As they memorize more facts they will be able to answer more in one minute and that will prove that they are learning and developing fluency.  Click this link to hear the directions that play for the students every time they do one of these 1-minute races.

Here’s what the students experience.

The results are shown as the number of problems answered correctly in one minute over the total problems presented. (Some might be skipped or answered incorrectly.)  Students will get more fluent with the facts in their Learning Track as they work through.  So we want to see how they are doing at the beginning, in the middle, and at the end.  Therefore we have automatically scheduled races.

A 1-minute RACE is automatically SCHEDULED for all students after they finish Sets A, i, R, and Z.

Here are the average results from our whole site as of November 2020 for those scheduled races.

See your students latest results in this column on the Review Progress screen!

At any time, you can also Assign a Fluency Test 1-Minute RACE “on next login.”

1) Select the students to whom you want to assign the test RACE, or Select All.

2) Click on the orange Bulk Action button.

3) Pull down to “Assign 1-min RACE on next login.”

 

 

After doing that, in your dashboard you will see that the 1-minute race has been assigned on the next login. 
The next time those students login, they will be given the mission of doing a 1-minute race with ALL the facts in the Learning Track they are studying. They can skip facts they don’t know, by hitting the checkmark.

Assign a 1-minute RACE individually also–at any time you wish.

You can assign a 1-minute RACE at any time for specific individuals as well, using the green Individual Action button at the end of their row.

 

  • Export the test results in different spreadsheets for the Assigned and the Scheduled races. 

    • Separate exports for results from RACEs you Assign from the RACEs that are Scheduled after working through some levels in the Online Game (After sets A, i, R, and Z).

See averages across your class or school. 

    • Each spreadsheet will show the average for your class as a teacher or for the school in the account of the Subscription Manager or owner.  There are separate averages for each Learning Track.
  • See trends over time. Here’s an example of the Scheduled Races for one school.

    • You’ll see the improvement each student makes from the beginning after Set A to each of the subsequent tests RACES.  The top row gives the account (school or class) average for each Learning Track and after each set.  You can see the class average in the Addition Learning Track is 6 correctly answered of 7 presented after Set A, but by Set Z the class average was 20 correct in one minute out of 24 presented.

As always, we’re here to help if you get stuck. Email Dr Don at [email protected]   If you get something technically weird, please use the green feedback button on the right hand edge of your screen to report glitches directly to the technical experts.

On the extreme right hand edge of your screen is the green feedback button for reporting technical glitches directly to the tech team.

 

If you or your students get something technically weird, please use the green feedback button on the right hand edge of your screen to report glitches directly to the technical experts.  If your students tell you about glitches, but aren’t old enough to do this process yourself, please log into their account and see if you can duplicate their problem.  If you can, then report it yourself immediately on the green feedback button.

It is impossible to fix a problem we only hear stories about.  The green feedback button allows you to send us a picture of the problem as well as the information about what device and browser is experiencing it.  This information is essential for tracking down the problem. Thanks for your help!

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Review Progress screen--explained

Basic Training: How to Play Game

Part 1: First steps in making best use of Online Game

Part 2: Getting fluency data from 1-minute races

Part 3 Is the game too hard?

Part 4 Motivating students